Dejo el codigo que tengo.
Lo que intento es que al darle al boton suene un pitido.
Código:
La creacion del boton es basicamente con esto:// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "afxwin.h" #include "MFCButton.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #define ID_BTN1 11111111 #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) const int iMaxUserToolbars = 10; const UINT uiFirstUserToolBarId = AFX_IDW_CONTROLBAR_FIRST + 40; const UINT uiLastUserToolBarId = uiFirstUserToolBarId + iMaxUserToolbars - 1; void evento(); BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //---------------------------------------------------------------added by me ON_WM_LBUTTONDOWN() BN_CLICKED (ID_BTN1,evento) //---------------------------------------------------------------no more added ON_WM_CREATE() ON_COMMAND(ID_EDIT_COPY, &CMainFrame::OnEditCopy) END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this)) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT)); // TODO: Delete these three lines if you don't want the toolbar to be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); //---------------------------------------------------------------added by me b_button1=new CButton(); b_button1->Create(_T("Come on ..."),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,CRect(115,75,270,100),this,ID_BTN1); //---------------------------------------------------------------no more added return 0; } //---------------------------------------------------------------added by me void evento() { MessageBeep(0x00000000L); } //---------------------------------------------------------------no more added BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG // CMainFrame message handlers
Código:
Falta por meter un CButton *b_bbutton1; pero esta en otra clase que viene creada por defecto y se introducen alli los metodos.b_button1=new CButton(); b_button1->Create(_T("Come on ..."),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,CRect(115,75,270,100),this,ID_BTN1);
Alguien sabe como hacer esto?
Gracias de antemano a todo el que lea este post porque de verdad, es imposible.