Dispongo de una aplicación muy senzilla. Tengo un diálogo en el cual aparece un editbox. A este editbox le he de escribir caracteres chinos. Esto ya lo he conseguido, pero ahora me gustaría obtener el valor hexadecimal en la codificación gb232 o en su defecto en big5 de cada uno de los caracteres que contiene el editbox.
En el diálogo dispongo de un boton de aceptar y otro de cancelar que son los que venian por defecto y simplemente sirven para salir de la aplicación. Luego dispongo de un editbox y de un boton que cuando lo apreto ejecuta la rutina onbutton1.
El código és el siguiente:
Código:
No se si es correcto o no pero me gustaría obtener el valor en hexadecimal del símbolo en la variable a, de tal modo que si luego quiero dibujar el simbolo correspondiente a ese valor lo muestre correctamente de nuevo.// unicodeDlg.cpp : implementation file // #include "stdafx.h" #include "unicode.h" #include "unicodeDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CUnicodeDlg dialog CUnicodeDlg::CUnicodeDlg(CWnd* pParent /*=NULL*/) : CDialog(CUnicodeDlg::IDD, pParent) { //{{AFX_DATA_INIT(CUnicodeDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CUnicodeDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CUnicodeDlg) DDX_Control(pDX, IDC_EDIT, m_edit); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CUnicodeDlg, CDialog) //{{AFX_MSG_MAP(CUnicodeDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CUnicodeDlg message handlers BOOL CUnicodeDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here // set controls font SetControlsFont(); return TRUE; // return TRUE unless you set the focus to a control } void CUnicodeDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CUnicodeDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CUnicodeDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CUnicodeDlg::SetControlsFont() { // create UNICODE Font and apply it to the controls. CDC *pDC = GetDC(); // create UNICODE font LOGFONT lf; memset(&lf, 0, sizeof(lf)); lf.lfHeight = MulDiv(20, ::GetDeviceCaps(pDC->m_hDC, LOGPIXELSY), 72); lf.lfWeight = FW_NORMAL; lf.lfOutPrecision = OUT_TT_ONLY_PRECIS; lf.lfCharSet = GB2312_CHARSET; wcscpy(lf.lfFaceName, _T("SimSun")); m_font.CreateFontIndirect(&lf); // apply the font to the controls m_edit.SetFont(&m_font); // release the device context. ReleaseDC(pDC); } void CUnicodeDlg::SetControlsText(LPCTSTR lpszFileName, CListCtrl &list, CEdit &edit) { CFile file; // open the file and read the Unicode characters // input file has to be encoded with UTF-16 little endian // if the file was saved as described above this condition is already fulfilled TRY { file.Open(lpszFileName, CFile::modeRead); CString strText; UINT nRes = file.Read(strText.GetBuffer(1024), 1024); strText.ReleaseBuffer(nRes / 2); // test to see if the file is UNICODE if(strText.GetAt(0) == 0xFEFF) { // insert a column in the list control list.InsertColumn(0, _T("Unicode characters"), LVCFMT_LEFT, 300); // display characters in the list control list.InsertItem(0, strText); // display characters in the edit control edit.SetWindowText(strText); // close file file.Close(); } else AfxMessageBox(_T("The file is not UNICODE.")); } CATCH(CFileException, e) { e->ReportError(); } END_CATCH } void CUnicodeDlg::OnButton1() { wchar_t a; m_edit.GetWindowTextW(&a,2); a=38463; // m_edit.SetWindowTextW(&a); }
De momento obtengo valores como el de a=38463..pero para nada es correcto.
Alguna idea? muchas gracias!