"" jaw_breacker.cpp:(.text$_ZN12cimg_library11CImgDis play5paintEv[__ZN12cimg_library11CImgDisplay5paintEv]+0xb7): undefined reference to `SetDIBitsToDevice@48 '""
si van a explicarme algo q sea muy especifico porque yo no se nada de programacion asi q no entiendo ni la mitad de lo q dice ese codigo pero necesito q funcione :(
Código:
#include "CImg.h" using namespace cimg_library; #undef min #undef max // Main procedure //---------------- int main(int argc, char **argv) { // Display help (if option '-h' or '--help' specified) and retrieve program arguments cimg_usage("A small and funny game featuring colored balls.\n (by David Tschumperle)."); const char *score_file = cimg_option("-s",(char*)0,"Specify score file to use (0=default file)."); cimg_help("\n" "** Quick Help *****************************\n\n" "Goal : Delete the board by clicking on groups of adjacent colored balls\n" " (a group is made of at least two balls with the same color).\n" " Suppressing large sets gives higher scores.\n\n" "In-game keys : - BACKSPACE or SPACE = Undo last move\n" " - CTRL+F = Toggle fullscreen mode\n" " - ESC = Quit application\n" " - Q = End current game\n\n" "*********************************"); // Load score file if available CImgList<unsigned int> score_history; char filename_history[1024]; std::sprintf(filename_history,"%s%s",score_file?"":cimg::temporary_path(),score_file?score_file:"/jawbreaker.score"); std::FILE *file = std::fopen(filename_history,"r"); if (file) { std::fclose(file); score_history = CImg<unsigned int>::get_load_dlm(filename_history)<'y'; } // Create ball graphics const unsigned int W = 12, H = 14, Wi = (W<<5), Hi = (H<<5); unsigned int score = 0, previous_score = 0, shape_score = 0, best_score = score_history?score_history.max():0U; const CImg<> colors(3,7,1,1, 255,255,255, 205,0,230, 0,235,0, 235,255,0, 235,0,0, 0,128,255, 450,350,300); const unsigned char white[] = { 255,255,255 }, orange[] = { 255,128,64 }, yellow[] = { 255,255,64 }, red[] = { 255,64,64 }, six = 6; CImgList<> balls0(7,32,32,1,3,0); cimglist_for(balls0,l) if (l) { balls0[l].draw_circle(16,16,14,colors.data(0,l)); cimg_forXYC(balls0[l],x,y,k) if (balls0(l,x,y,k)) (balls0(l,x,y,k)*=(32-x+y)/60.0f)+=20; balls0[l].draw_circle(16,16,14,colors.data(0,l),0.5f,~0U). draw_circle(20,10,5,colors.data(),0.2f).draw_circle(22,8,2,colors.data(),0.4f).cut(0,255); } // Create background graphics CImgList<unsigned char> balls(balls0); CImg<unsigned char> mask = balls[1].get_cut(0,1).channel(0).dilate(3), background = CImg<unsigned char>(Wi,Hi,1,3,0). noise(255,1).blur(6,20,0,true).equalize(100,0,255).blur(2,4,0,true); background.get_shared_channel(0)/=4; background.get_shared_channel(1)/=8; background.get_shared_channel(2)/=2; // Begin user-interaction loop. CImg<unsigned char> board, previous_board, selected_board, shape, img(background); CImgDisplay disp(img.width(),img.height(),"Jawbreaker",0); bool redraw = true, gameover = false, title = true; for (float opac = 0.0f; !disp.is_closed(); ) { // Init board if (!board) { (++((board.assign(W,H,1,1,5).noise(5,1))%=5)).get_shared_row(0).fill(0); opac = (float)(score = previous_score = shape_score = 0); gameover = false; redraw = title = true; previous_board = board; } // Draw graphical board if (redraw) { (img=background).draw_text(2,2,"Score : %u",yellow,0,0.7f,24,score). draw_text(Wi-90,2,"Best : %u",orange,0,0.9f,17,best_score); if (selected_board) { cimg_forXY(selected_board,x,y) if (selected_board(x,y)) img.draw_image(x<<5,y<<5,balls[selected_board(x,y)],mask); } else cimg_forXY(board,x,y) if (board(x,y)) img.draw_image(x<<5,y<<5,balls[board(x,y)],mask); if (title) { CImg<unsigned char> text1, text2; text1.draw_text(0,0,"- Jawbreaker -",white,0,1,48).resize(-100,-100,1,3); text2.draw_text(0,0,"Press button to start",yellow,0,1,24).resize(-100,-100,1,3); (img/=2).draw_image((Wi-text1.width())/2, (Hi-text1.height())/2, text1,text1.get_dilate(7),1,255). draw_image((Wi-text2.width())/2, (Hi+text1.height()+10)/2, text2,text2.get_dilate(5),0.7f,255); for (float i = 1; i<10 && !disp.is_keyESC(); i+=0.25) disp.display(img.get_crop((int)(Wi*(0.5f-i*i/200.0f)),(int)(Hi*(0.5f-i*i*i*i/20000.0f)), (int)(Wi*(0.5f+i*i/200.0f)),(int)(Hi*(0.5f+i*i*i*i/20000.0f)))).wait(20); } } if ((opac-=0.06f)>0) disp.display((+img).draw_text(disp.mouse_x()-8,disp.mouse_y()-80+(int)(60*opac),"+%u", white,0,(float)std::sqrt(opac),32,shape_score)).wait(20); else { if (redraw) { disp.display(img); redraw = false; } else disp.wait(); } // Handle key and window events if (disp.is_resized()) disp.resize(disp); if (disp.is_keyBACKSPACE() || disp.is_keySPACE()) { board = previous_board; score = previous_score; selected_board.assign(); redraw = true; disp.set_key(); } if (disp.is_keyQ()) { gameover = true; disp.set_key(); } if (disp.is_keyESC()) disp.close(); if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen().display(img); // Handle ball selection and removal const int x = disp.mouse_x()*board.width()/disp.width(), y = disp.mouse_y()*board.height()/disp.height(); if (disp.button()&1 && x>=0 && y>=0) { if (title) { title = false; redraw = true; } else { if (!board(x,y)) { selected_board.assign(); redraw = true; } else { if (!selected_board || selected_board(x,y)!=6) { (selected_board=board).draw_fill(x,y,0,&six,1,shape); if ((shape_score=(unsigned int)shape.sum())<2) selected_board.assign(); else { (shape_score-=1)*=shape_score; opac = 1.0f; redraw = true; } } else { selected_board.assign(); previous_board = board; previous_score = score; score += shape_score; board&=--shape; redraw = true; // Handle board modification due to ball removal for (int pmax = board.width(), p=0; p<pmax; ++p) { for (int q = board.height()-1, qs = q; q>=0; --q) { while (!board(p,qs)) --qs; board(p,q) = (qs>=0?board(p,qs--):0); } if (!board(p,board.height()-1)) { board.draw_image(p,board.get_crop(p,0,board.width()-1,board.height()-1).shift(-1)); if (p<pmax) { p--; pmax--; } } } // Test possible end of the game gameover = true; cimg_forXY(board,x,y) if (board(x,y) && ((y && board(x,y)==board(x,y-1)) || (x && board(x,y)==board(x-1,y)))) gameover = false; } } } disp.set_button(); } // If game is over... if (gameover && opac<=0) { CImg<unsigned char> text1, text2, text3, text4, text5, text6; text1.draw_text(0,0,"Game Over !",white,0,1,48).resize(-100,-100,1,3); const unsigned int remaining_balls = (unsigned int)board.get_cut(0,1).sum(); if (remaining_balls<8) { const unsigned int bonus = (22-2*remaining_balls)*10; score += bonus; text2.draw_text(0,0,"Jawbreaker Bonus : +%u",white,0,1,24,bonus); } score_history.insert(CImg<unsigned int>::vector(score)); text3.draw_text(0,0,"Final score : %u",yellow,0,1,24,score).resize(-100,-100,1,3); text4.draw_text(0,0,score>best_score?"** New record ! **":"Best score : %u", orange,0,1,24,score>best_score?score:best_score).resize(-100,-100,1,3); text5.draw_text(0,0,"Average score : %u",red,0,1,24, score_history?(unsigned int)(score_history>'x').mean():0U).resize(-100,-100,1,3); text6.draw_text(0,0,"Games played : %u",red,0,1,24,score_history.size()).resize(-100,-100,1,3); if (score>best_score) best_score = score; unsigned int yt = (Hi-text1.height())/2-20; (img/=2).draw_image((Wi-text1.width())/2,yt,text1,text1.get_dilate(7),1,255); yt+=80; if (text2) { img.draw_image((Wi-text2.width())/2,yt,text2,text2.get_dilate(5),1,255); yt+=25; } img.draw_image((Wi-text3.width())/2,yt,text3,text3.get_dilate(5),1,255). draw_image((Wi-text4.width())/2,yt+25,text4,text4.get_dilate(5),1,255). draw_image((Wi-text5.width())/2,yt+50,text5,text5.get_dilate(5),1,255). draw_image((Wi-text6.width())/2,yt+75,text6,text6.get_dilate(5),1,255).display(disp); for (disp.flush(); !disp.is_closed() && !disp.key() && !disp.button(); disp.wait()) if (disp.is_resized()) disp.resize(disp); disp.flush(); board.assign(); for (float i = 10; i>0 && !disp.is_keyESC(); i-=0.25) disp.display(img.get_crop((int)(Wi*(0.5f-i*i*i*i/20000.0f)),(int)(Hi*(0.5f-i*i/200.0f)), (int)(Wi*(0.5f+i*i*i*i/20000.0f)),(int)(Hi*(0.5f+i*i/200.0f)))).wait(20); } } // Save score history if possible, and exit. if (score_history) { file = std::fopen(filename_history,"w"); if (file) { std::fclose(file); (score_history>'y').save_dlm(filename_history); } } return 0; }