Tengo un problema con una galeria de fotos hecha en flash, cuando la pruebo en flash funciona, fuera del tambien, pero cuando lo inserto en la pagina web no trabaja


El codigo funciona perfecto del Flash solo hay que crear una carpeta llamada animation y dentro colocar las fotos de esta manera: picture0.jpg", "picture1.jpg", "picture2.jpg" y hasta "N" pic.
Código:
/* i wrote this code, but you can use and abuse it however you like. the methods are defined in the order which they occur to make it easier to understand. */ // variables ------------------------------------------ // put the path to your pics here, include the slashes (ie. "pics/") // leave it blank if they're in the same directory this.pathToPics = "animation/"; // fill this array with your pics this.pArray = ["picture0.jpg", "picture1.jpg", "picture2.jpg", "picture3.jpg", "picture4.jpg", "picture5.jpg", "picture6.jpg", "picture7.jpg", "picture8.jpg", "picture9.jpg", "picture10.jpg", "picture11.jpg", "picture12.jpg", "picture13.jpg", "picture14.jpg", "picture15.jpg", "picture16.jpg", "picture17.jpg", "picture18.jpg", "picture19.jpg", "picture20.jpg"]; this.fadeSpeed = 20; this.pIndex = 0; // MovieClip methods ---------------------------------- // d=direction; should 1 or -1 but can be any number //loads an picture automatically when you run animation loadMovie(this.pathToPics+this.pArray[0], _root.photo); MovieClip.prototype.changePhoto = function(d) { // make sure pIndex falls within pArray.length this.pIndex = (this.pIndex+d)%this.pArray.length; if (this.pIndex<0) { this.pIndex += this.pArray.length; } this.onEnterFrame = fadeOut; }; MovieClip.prototype.fadeOut = function() { if (this.photo._alpha>this.fadeSpeed) { this.photo._alpha -= this.fadeSpeed; } else { this.loadPhoto(); } }; MovieClip.prototype.loadPhoto = function() { // specify the movieclip to load pictures into var p = _root.photo; this.photo._xscale = 110; this.photo._yscale = 110; this.photo._x = 20; this.photo._y = 0; //------------------------------------------ p._alpha = 0; p.loadMovie(this.pathToPics+this.pArray[this.pIndex]); this.onEnterFrame = loadMeter; }; MovieClip.prototype.loadMeter = function() { var i, l, t; l = this.photo.getBytesLoaded(); t = this.photo.getBytesTotal(); if (t>0 && t == l) { this.onEnterFrame = fadeIn; } else { trace(l/t); } }; MovieClip.prototype.fadeIn = function() { if (this.photo._alpha<100-this.fadeSpeed) { this.photo._alpha += this.fadeSpeed; } else { this.photo._alpha = 100; this.onEnterFrame = null; } }; // Actions ----------------------------------------- // these aren't necessary, just an example implementation this.onKeyDown = function() { if (Key.getCode() == Key.LEFT) { this.changePhoto(-1); } else if (Key.getCode() == Key.RIGHT) { this.changePhoto(1); } }; Key.addListener(this);