Tengo un problema con una galeria de fotos hecha en flash, cuando la pruebo en flash funciona, fuera del tambien, pero cuando lo inserto en la pagina web no trabaja
![lloron](http://static.forosdelweb.com/fdwtheme/images/smilies/chillando.png)
![enojado](http://static.forosdelweb.com/fdwtheme/images/smilies/enojado.png)
El codigo funciona perfecto del Flash solo hay que crear una carpeta llamada animation y dentro colocar las fotos de esta manera: picture0.jpg", "picture1.jpg", "picture2.jpg" y hasta "N" pic.
Código:
/* i wrote this code, but you can use and abuse it however you like. the methods are defined in the order which they occur to make it easier to understand. */ // variables ------------------------------------------ // put the path to your pics here, include the slashes (ie. "pics/") // leave it blank if they're in the same directory this.pathToPics = "animation/"; // fill this array with your pics this.pArray = ["picture0.jpg", "picture1.jpg", "picture2.jpg", "picture3.jpg", "picture4.jpg", "picture5.jpg", "picture6.jpg", "picture7.jpg", "picture8.jpg", "picture9.jpg", "picture10.jpg", "picture11.jpg", "picture12.jpg", "picture13.jpg", "picture14.jpg", "picture15.jpg", "picture16.jpg", "picture17.jpg", "picture18.jpg", "picture19.jpg", "picture20.jpg"]; this.fadeSpeed = 20; this.pIndex = 0; // MovieClip methods ---------------------------------- // d=direction; should 1 or -1 but can be any number //loads an picture automatically when you run animation loadMovie(this.pathToPics+this.pArray[0], _root.photo); MovieClip.prototype.changePhoto = function(d) { // make sure pIndex falls within pArray.length this.pIndex = (this.pIndex+d)%this.pArray.length; if (this.pIndex<0) { this.pIndex += this.pArray.length; } this.onEnterFrame = fadeOut; }; MovieClip.prototype.fadeOut = function() { if (this.photo._alpha>this.fadeSpeed) { this.photo._alpha -= this.fadeSpeed; } else { this.loadPhoto(); } }; MovieClip.prototype.loadPhoto = function() { // specify the movieclip to load pictures into var p = _root.photo; this.photo._xscale = 110; this.photo._yscale = 110; this.photo._x = 20; this.photo._y = 0; //------------------------------------------ p._alpha = 0; p.loadMovie(this.pathToPics+this.pArray[this.pIndex]); this.onEnterFrame = loadMeter; }; MovieClip.prototype.loadMeter = function() { var i, l, t; l = this.photo.getBytesLoaded(); t = this.photo.getBytesTotal(); if (t>0 && t == l) { this.onEnterFrame = fadeIn; } else { trace(l/t); } }; MovieClip.prototype.fadeIn = function() { if (this.photo._alpha<100-this.fadeSpeed) { this.photo._alpha += this.fadeSpeed; } else { this.photo._alpha = 100; this.onEnterFrame = null; } }; // Actions ----------------------------------------- // these aren't necessary, just an example implementation this.onKeyDown = function() { if (Key.getCode() == Key.LEFT) { this.changePhoto(-1); } else if (Key.getCode() == Key.RIGHT) { this.changePhoto(1); } }; Key.addListener(this);