El código es este:
Código:
this.onEnterFrame = function () {
sload = mySound.getBytesLoaded();
stotal = mySound.getBytesTotal();
percentload = (Math.round((sload/stotal) * 100)) + "%";
if (counter < 2) {
counter = counter + 1;
loadVariablesNum("flashmusic.txt", 0);
songtitle = musictitle.split(":");
count2 = 0;
songplaying = (count2+1) + " - " + songtitle[count2];
}
if (stopped!=true) {
mySoundDuration=Math.round(_root.mySound.duration/1000);
mySoundPosition=Math.round(_root.mySound.position/1000);
texttime = mySoundPosition;
timemin = 0;
if (texttime < 10) {
texttime = "0" + texttime;
}
while(texttime >= 60) {
texttime = texttime - 60;
timemin = timemin + 1;
if (texttime < 10) {
texttime = "0" + texttime;
}
}
}
timeformat = timemin + ":" + texttime;
//Reverse
if (REV==1 && mySoundPosition>0) {
_root.mySound.stop();
mySoundPosition=mySoundPosition-1;
_root.mySound.start(mySoundPosition,0);
}
revButton.onPress = function () {
REV=1;
mySoundPosition=Math.round(_root.mySound.position/1000);
//
}
revButton.onRelease = function () {
REV=0
}
//Fast Forward
if (FF==1 && mySound.position<mySound.duration) {
_root.mySound.stop();
mySoundPosition=mySoundPosition+1;
_root.mySound.start(mySoundPosition,0);
}
FFButton.onPress = function () {
FF=1;
mySoundPosition=Math.round(_root.mySound.position/1000);
}
FFButton.onRelease = function () {
FF=0
}
}
DESDE YA GRACIAS
, como les comente voy empezando y me vi obligado a refinarme el using flash para

