Cargo texto externo y funciona bien con el siguiente código AS que generara un scroll para el mismo.
import mx.utils.Delegate;
class Pane
{
var mask : MovieClip, sc1 : MovieClip, sc2 : MovieClip, origin : MovieClip, sBar : MovieClip, Target : MovieClip;
var sTotal : Number, top : Number, h : Number, w : Number;
var ml : Object;
var delayer : Number;
function Pane (clip, width, height, pos)
{
delayer = 0;
ml = new Object ();
Mouse.addListener (ml);
this.origin = clip;
this.w = width;
this.h = height;
mask = clip._parent.createEmptyMovieClip ("masking_" + clip._name, clip._parent.getNextHighestDepth ());
mask._x = clip._x;
mask._y = clip._y;
mask.lineStyle (1, 0x000000, 100, true, "none", "round", "miter", 1);
mask.beginFill (0x000000);
mask.moveTo (0, 0);
mask.lineTo (width, 0);
mask.lineTo (width, height);
mask.lineTo (0, height);
mask.moveTo (0, 0);
clip.setMask (mask);
sc1 = clip._parent.attachMovie ("paneScrollButon", "sc1_" + clip._name, clip._parent.getNextHighestDepth ());
sc1._x = (pos == "left") ? Math.ceil (clip._x - sc1._width) : Math.ceil (clip._x + width);
sc1._y = Math.ceil (clip._y);
sc1.onPress = function ()
{
var nombre : MovieClip = this._parent ["sBar_" + this._name.substr (4, this._name.length)];
nombre.onEnterFrame = track;
this.onEnterFrame = function ()
{
if (nombre._y > nombre._top)
{
nombre._y -= 10;
} else
{
nombre._y = nombre._top;
}
};
};
sc1.onRelease = sc1.onReleaseOutside = function ()
{
delete this.onEnterFrame;
};
sc2 = clip._parent.attachMovie ("paneScrollButon2", "sc2_" + clip._name, clip._parent.getNextHighestDepth ());
sc2._x = (pos == "left") ? Math.ceil (clip._x - sc1._width) : Math.ceil (clip._x + width);
sc2._y = Math.ceil ((clip._y + height) - sc1._height);
sc2.onPress = function ()
{
var nombre : MovieClip = this._parent ["sBar_" + this._name.substr (4, this._name.length)];
nombre.onEnterFrame = track;
this.onEnterFrame = function ()
{
if (nombre._y < nombre._bottom)
{
nombre._y += 10;
} else
{
nombre._y = nombre._bottom;
}
};
};
sc2.onRelease = sc1.onReleaseOutside = function ()
{
delete this.onEnterFrame;
};
sTotal = clip.sTotal = Math.ceil (sc2._y - (sc1._y + sc1._height));
sBar = clip._parent.attachMovie ("paneScrollBar", "sBar_" + clip._name, clip._parent.getNextHighestDepth ());
sBar.Target = clip;
sBar._x = Math.ceil (sc1._x);
sBar._y = Math.ceil (sc1._y + sc1._height);
sBar._height = (((height * 100) / clip._height) / 100) * height;
//sBar._yscale = (height * 100) / clip._height;
sBar.onRelease = sBar.onReleaseOutside = function ()
{
this.isPressed = false;
this.stopDrag ();
};
var left : Number = Math.ceil (sc1._x);
var top : Number = Math.ceil (sc1._y + sc1._height + 1);
var bottom : Number = Math.ceil ((sc1._y + sTotal + sc1._height) - (sBar._height) - 1);
sBar._top = top;
sBar._left = left;
sBar._bottom = bottom;
sBar.delayer = 0;
sBar.isPressed = false;
sBar.onPress = function ()
{
this.startDrag (false, this._left, this._top, this._left, this._bottom);
this.onEnterFrame = track;
this.delayer = 0;
this.isPressed = true;
};
function track ()
{
var percent : Number = Math.round ((this._y - this._top) * 100) / (this._bottom - this._top);
var nombre : MovieClip = this._parent [this._name.substr (5, this._name.length)];
var mask : MovieClip = nombre._parent ["masking_" + nombre._name];
var diff : Number = nombre._height - mask._height;
var newVal = ( - ((diff * percent) / 100)) + mask._y;
nombre._y += (newVal - nombre._y) * 0.4;
this.delayer = this.isPressed == false ? this.delayer+1 : this.delayer;
if (this.delayer == 10)
{
delete this.onEnterFrame
}
}
ml.onMouseWheel = Delegate.create (this, wheel);
}
private function _track ()
{
var percent : Number = Math.round ((sBar._y - sBar._top) * 100) / (sBar._bottom - sBar._top);
var diff : Number = origin._height - mask._height;
var newVal = ( - ((diff * percent) / 100)) + mask._y;
origin._y += (newVal - origin._y) * 0.4;
delayer ++;
if (delayer == 10)
{
delete sBar.onEnterFrame
}
}
private function wheel (delta)
{
var ob : MovieClip = this.origin._parent;
var obj : MovieClip = this.mask;
if (ob._xmouse >= obj._x && ob._xmouse <= obj._x + this.w &&
ob._ymouse >= obj._y && ob._ymouse <= obj._y + this.h)
{
delayer = 0;
if (delta < 0)
{
sBar.onEnterFrame = Delegate.create (this, _track);
if (sBar._y + 25 < sBar._bottom)
{
sBar._y += 25;
} else
{
sBar._y = sBar._bottom;
}
} else
{
sBar.onEnterFrame = Delegate.create (this, _track);
if (sBar._y - 25 > sBar._top)
{
sBar._y -= 25;
} else
{
sBar._y = sBar._top;
}
}
}
}
public function is ()
{
return true;
}
public function die ()
{
this.mask.removeMovieClip ();
this.sBar.removeMovieClip ();
this.sc1.removeMovieClip ();
this.sc2.removeMovieClip ();
}
public function hide ()
{
this.mask._visible = false;
this.sBar._visible = false;
this.sc1._visible = false;
this.sc2._visible = false;
this.origin._visible = false;
}
public function show ()
{
this.mask._visible = true;
this.sBar._visible = true;
this.sc1._visible = true;
this.sc2._visible = true;
this.origin._visible = true;
}
public function reset ()
{
sBar._x = Math.ceil (sc1._x);
sBar._y = Math.ceil (sc1._y + sc1._height);
origin._y = sc1._y;
show ();
}
public function resize ()
{
sBar._height = (((h * 100) / origin._height) / 100) * h;
//sBar._yscale = (h * 100) / origin._height;
sBar._left = Math.ceil (sc1._x);
sBar._top = Math.ceil (sc1._y + sc1._height + 1);
sBar._bottom = Math.ceil ((sc1._y + sTotal + sc1._height) - (sBar._height) - 1);
}
}
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El problema es que al publicarlo descubrí que el scroll por algún motivo me está bloqueando la funcion del raton para subir o bajar la página con la ruedita y hay que utilizar si o si la barra despalzadora de internet explorer o mozilla para desplazar la página.
Hay alguna variable en el codigo que me este bloqueando el scroll del ratón??
Muchas gracias de antemano por la respuesta.