We have a huge animation (700kb) with around 700 objects (movieclips, graphics,
...). We are trying to optimize the loading (pre-loading) phase. As the
animation can be thought in different parts we have two options:
- split the whole animation in different swf files and load them dynamically
- download cleverly the huge file in such a way the user doesn't wait too much
for the execution of the animation.
Another problem appears because the animation lives with a lot of movieclips
running at the same time, some old computers play the animation slowly.
The questions are:
- how the flash player manages different swf-files?
- Is it heavy for the flash player to manage a big/huge swf-file? or is it heavy
for the flash player to manage lots of instances?
- As we think the flash player stores in some dynamic memory area all the
instances running, is it then better to use techniques like 'attachMovie' to
relax the flash player?
thanks for your help
jordi
[email protected]