Les cuento que tengo un problema con un carousel hecho con papervision que descargue en internet, mi problema es que no se como incorporarle mas imagenes a este carousel, intente con un archivo xml pero no he podido les agradeceria mucho mucho que me pudieran ayudar
Les mando el codigo:
Código Javascript:
Ver original
package { import flash.display.DisplayObject; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import gs.easing.Quint; import gs.TweenLite; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; /** * ... * @author Charlie Schulze, charlie[at]woveninteractive[dot]com */ public class Main extends BasicView { protected var planes:Array = []; protected var numItems:Number = 7; protected var radius:Number = 500; protected var currentItem:Number = 0; protected var mat:BitmapFileMaterial; protected var planesHolder:DisplayObject3D; protected var rightBtn:Sprite; protected var leftBtn:Sprite; public function Main():void { super(); init(); } protected function init():void { createChildren(); createButtons(); commitProperties(); startRendering(); } protected function createChildren():void { planesHolder = new DisplayObject3D(); //Create Material mat = new BitmapFileMaterial("images/queen.gif"); mat.smooth = true; mat.doubleSided = true.; for (var i:int = 0; i < numItems; i++) { var plane:Plane = new Plane(mat, 150, 234); planes.push(plane); //Add plane to the scene planesHolder.addChild(plane); } scene.addChild(planesHolder); } protected function commitProperties():void { //Set properties of our planes for (var i:int = 0; i < planes.length; i++) { var angle:Number = Math.PI * 2 / numItems * i; var plane:Plane = planes[i]; plane.x = Math.cos(angle) * radius; plane.z = Math.sin(angle) * radius; plane.rotationY = -360 / numItems * i - 90; } //Adjust camera camera.y = 200; //Rotate once rotate(); } //Rotates the carousel protected function rotate():void { var rotateTo:Number = (-360 / numItems) * currentItem + 90; TweenLite.to(planesHolder, 1, { rotationY:rotateTo, ease:Quint.easeInOut } ); } /* * Everything below this point is just for creating / setting events for * controlling the carousel. */ protected function createButtons():void { //Create Buttons rightBtn = createButton(); leftBtn = createButton(); addChild(leftBtn); addChild(rightBtn); //Add button listeners rightBtn.buttonMode = true; leftBtn.buttonMode = true; rightBtn.addEventListener(MouseEvent.CLICK, buttonClick); leftBtn.addEventListener(MouseEvent.CLICK, buttonClick); //Place buttons on stage rightBtn.x = stage.stageWidth - 120; leftBtn.x = 100; rightBtn.y = stage.stageHeight / 2; leftBtn.y = (stage.stageHeight / 2) + 20; leftBtn.rotation = 180; } //Button actions protected function buttonClick(evt:MouseEvent):void { switch (evt.target) { case rightBtn: currentItem --; break; case leftBtn: currentItem ++; break; } rotate(); } //Creates a simple arrow shape / returns the sprite protected function createButton():Sprite { var btn:Sprite = new Sprite(); btn.graphics.beginFill(0x333333); btn.graphics.moveTo(0, 0); btn.graphics.lineTo(0, 20); btn.graphics.lineTo(10, 10); btn.graphics.lineTo(0, 0); btn.graphics.endFill(); return btn; } } }
Gracias!!!!