gracias maestros porque siempre me habéis ayudado.
Tengo dos códigos para inserción de vídeos Youtube, cada uno con funciones distintas, pero no soy capaz de hace uno solo con todas las funciones de ambos.
Con este código puedo, con clic desde fura del reproductor cambiar el volumen, darle pause, mute, devolcer sonido y otros:
Código:
el resultado se puede ver en: http://code.google.com/apis/ajax/pla...omeless_player<!-- You are free to copy and use this sample in accordance with the terms of the Apache license (http://www.apache.org/licenses/LICENSE-2.0.html) --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>YouTube Player API Sample</title> <style type="text/css"> #videoDiv { margin-right: 3px; } #videoInfo { margin-left: 3px; } </style> <script src="http://www.google.com/jsapi" type="text/javascript"></script> <script type="text/javascript"> google.load("swfobject", "2.1"); </script> <script type="text/javascript"> /* * Chromeless player has no controls. */ // Update a particular HTML element with a new value function updateHTML(elmId, value) { document.getElementById(elmId).innerHTML = value; } // This function is called when an error is thrown by the player function onPlayerError(errorCode) { alert("An error occured of type:" + errorCode); } // This function is called when the player changes state function onPlayerStateChange(newState) { updateHTML("playerState", newState); } // Display information about the current state of the player function updatePlayerInfo() { // Also check that at least one function exists since when IE unloads the // page, it will destroy the SWF before clearing the interval. if(ytplayer && ytplayer.getDuration) { updateHTML("videoDuration", ytplayer.getDuration()); updateHTML("videoCurrentTime", ytplayer.getCurrentTime()); updateHTML("bytesTotal", ytplayer.getVideoBytesTotal()); updateHTML("startBytes", ytplayer.getVideoStartBytes()); updateHTML("bytesLoaded", ytplayer.getVideoBytesLoaded()); updateHTML("volume", ytplayer.getVolume()); } } // Allow the user to set the volume from 0-100 function setVideoVolume() { var volume = parseInt(document.getElementById("volumeSetting").value); if(isNaN(volume) || volume < 0 || volume > 100) { alert("Please enter a valid volume between 0 and 100."); } else if(ytplayer){ ytplayer.setVolume(volume); } } function playVideo() { if (ytplayer) { ytplayer.playVideo(); } } function pauseVideo() { if (ytplayer) { ytplayer.pauseVideo(); } } function muteVideo() { if(ytplayer) { ytplayer.mute(); } } function unMuteVideo() { if(ytplayer) { ytplayer.unMute(); } } // This function is automatically called by the player once it loads function onYouTubePlayerReady(playerId) { ytplayer = document.getElementById("ytPlayer"); // This causes the updatePlayerInfo function to be called every 250ms to // get fresh data from the player setInterval(updatePlayerInfo, 250); updatePlayerInfo(); ytplayer.addEventListener("onStateChange", "onPlayerStateChange"); ytplayer.addEventListener("onError", "onPlayerError"); //Load an initial video into the player ytplayer.cueVideoById("ylLzyHk54Z0"); } // The "main method" of this sample. Called when someone clicks "Run". function loadPlayer() { // Lets Flash from another domain call JavaScript var params = { allowScriptAccess: "always" }; // The element id of the Flash embed var atts = { id: "ytPlayer" }; // All of the magic handled by SWFObject (http://code.google.com/p/swfobject/) swfobject.embedSWF("http://www.youtube.com/apiplayer?" + "&enablejsapi=1&playerapiid=player1", "videoDiv", "480", "295", "8", null, null, params, atts); } function _run() { loadPlayer(); } google.setOnLoadCallback(_run); </script> </head> <body style="font-family: Arial;border: 0 none;"> <table> <tr> <td><div id="videoDiv">Loading...</div></td> <td valign="top"> <div id="videoInfo"> <p>Player state: <span id="playerState">--</span></p> <p>Current Time: <span id="videoCurrentTime">--:--</span> | Duration: <span id="videoDuration">--:--</span></p> <p>Bytes Total: <span id="bytesTotal">--</span> | Start Bytes: <span id="startBytes">--</span> | Bytes Loaded: <span id="bytesLoaded">--</span></p> <p>Controls: <a href="javascript:void(0);" onclick="playVideo();">Play</a> | <a href="javascript:void(0);" onclick="pauseVideo();">Pause</a> | <a href="javascript:void(0);" onclick="muteVideo();">Mute</a> | <a href="javascript:void(0);" onclick="unMuteVideo();">Unmute</a></p> <p><input id="volumeSetting" type="text" size="3" /> <a href="javascript:void(0)" onclick="setVideoVolume();"><- Set Volume</a> | Volume: <span id="volume">--</span></p> </div> </td></tr> </table> </body> </html>
Con este otro, se pued ecambiar el tamaño del reproductor:
Código:
El resultado se puede ver en http://code.google.com/apis/ajax/pla...#resize_player<!-- You are free to copy and use this sample in accordance with the terms of the Apache license (http://www.apache.org/licenses/LICENSE-2.0.html) --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>YouTube Player API Sample</title> <style type="text/css"> #videoDiv { margin-right: 3px; } #videoInfo { margin-left: 3px; } </style> <script src="http://www.google.com/jsapi" type="text/javascript"></script> <script type="text/javascript"> google.load("swfobject", "2.1"); </script> <script type="text/javascript"> /** * Resizing the player in JavaScript. */ // Make the player small. function smallPlayer() { resizePlayer(480, 295); } // Set the player back to normal. function normalPlayer() { resizePlayer(560, 340); } // Make the player big. function largePlayer() { resizePlayer(640, 385); } // Set the loaded player to a specific height and width. function resizePlayer(width, height) { var playerObj = document.getElementById("ytPlayer"); playerObj.height = height; playerObj.width = width; } // The "main method" of this sample. Called when someone clicks "Run". function loadPlayer() { // The video to load var videoID = "ylLzyHk54Z0" // Lets Flash from another domain call JavaScript var params = { allowScriptAccess: "always" }; // The element id of the Flash embed var atts = { id: "ytPlayer" }; // All of the magic handled by SWFObject (http://code.google.com/p/swfobject/) swfobject.embedSWF("http://www.youtube.com/v/" + videoID + "&enablejsapi=1&playerapiid=player1", "videoDiv", "560", "340", "8", null, null, params, atts); } function _run() { loadPlayer(); } google.setOnLoadCallback(_run); </script> </head> <body style="font-family: Arial;border: 0 none;"> <table> <tr> <td><div id="videoDiv">Loading...</div></td> <td valign="top"> <div id="videoInfo"> <a href="javascript:smallPlayer()">Small Player</a> <a href="javascript:normalPlayer()">Normal Player</a> <a href="javascript:largePlayer()">Large Player</a> </div> </td></tr> </table> </body> </html>
He probado varias combinaciones siguiendo las guías de las API y demás pero mi desconocimiento de javascript hace que no haya conseguido lo que pretendo.
Agradezco de antemano vuestra ayuda.
Saludos