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Banners Muy Bueno :P

Estas en el tema de Banners Muy Bueno :P en el foro de Frameworks JS en Foros del Web. Buenas tengo este codigo pero cuando lo voy a ejecutar en mi servidor local no me funciona... Código: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> ...
  #1 (permalink)  
Antiguo 19/07/2011, 09:42
 
Fecha de Ingreso: febrero-2007
Ubicación: Caracas
Mensajes: 148
Antigüedad: 17 años, 8 meses
Puntos: 6
Banners Muy Bueno :P

Buenas tengo este codigo pero cuando lo voy a ejecutar en mi servidor local no me funciona...

Código:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">  
<html>  
<head>  
<title>the difference - interactive DHTML</title>
  <meta name="Author" content="Gerard Ferrandez at http://www.dhteumeuleu.com">
     
<style type="text/css">    	
html {  	
    overflow: hidden;  	
}  	

body {  		
margin: 0px;  		
padding: 0px;  		
background: #000;  		
position: absolute;  		
width: 100%;  		
height: 100%; 
}  

#screen {  		
position:absolute;  		
left: 00%;  		
top: 0%;  		
width: 100%;  		
height: 100%;  		
background: #000;  		
overflow: hidden;  
}  	

#screen img {  		
position: absolute;  		
cursor: pointer;  		
left: -4000px;  		
filter: fliph flipv;  		
-ms-interpolation-mode:nearest-neighbor;  
}  	

#screen canvas {  		
position: absolute;  
cursor: pointer;
width: 0px;  	
}  	

#credit {  		
position: absolute; 
color: #888; 
font-family: verdana, arial, helvetica, sans-serif;  	
font-size: 0.8em;  
right: 1em;  
text-align: right;  	
bottom: 2px;  	
}  	

#b1 {  		
position:absolute;  		
width:100%; 
height:10%;
background:#FFF;
}  	

#b2 { 
position:absolute;  
width:100%;  	
height:10%; 
background:#FFF;
bottom:0px;  
}

a {text-decoration: none;
color:#333;
} 

a:hover	{
text-decoration: none;
background:#ff8000;
color:#fff;
} 

a:visited {
text-decoration: none;
color:#333;
}
a:visited:hover {
text-decoration: none;
background:#ff8000;
color:#fff;
} 
</style>      

<script type="text/javascript"> 
// ==================================================  
//  ===== images 3D carousel ====  
// script written by Gerard Ferrandez - February 2007  
// http://www.dhteumeuleu.com  // GFX oliver ottner: http://www.naturemorphosis.com/
// updated: February 2010 - CANVAS flipv / fliph  
// updated: January  2011 - IE9 compatibility  
// ==================================================  
var car = {  
         scr  : 0,  	
         img  : 0,  	
         xm   : 0, 
         ym   : 0,  	
         xmb  : 0, 
         ymb  : 0,  	
         drag : false,
         cosY : 0,   
         cosX : 0,  	
         sinY : 0,  	
         sinX : 0,
         xd   : 0,
         yd   : -10,
		 run : function () {
		      /* ==== rotation speed ==== */  		
			  var Ay = car.xd / (car.scr.offsetWidth * .2);  	
			  var Ax = car.yd / (car.scr.offsetHeight * .2);
			  /* ==== vertical / horizontal friction ==== */
			  if(!car.drag){  			
			          if(Math.abs(car.xd) > Math.abs(car.yd)){ 
					          car.xd *= .99;
							  car.yd *= .95;
					  } else {  
					          car.xd *= .95; 
							  car.yd *= .99;
				      }
			  } 
			  /* ==== rotation angles ==== */ 
			  car.cosY = Math.cos(Ay);  	
			  car.cosX = Math.cos(Ax);  		
			  car.sinY = Math.sin(Ay); 
			  car.sinX = Math.sin(Ax);
			  /* ==== animate images ==== */  	
			  for(var i = 0; i < 8; i++) car.img[i].rotate(); 
			  /* ==== loop ==== */  		
			  setTimeout(car.run, 16);
		 },  
		 /* ==== mouse mov ==== */  	
		 mouse : function (e) {  
		         this.xm = e.clientX; 
				 this.ym = -e.clientY; 
				 if(this.drag){ 
				         this.xd = this.xm - this.xmb;  	
						 this.yd = this.ym - this.ymb; 
				  } 
				  this.xmb = this.xm;  
				  this.ymb = this.ym;  
		  },
	  /* ==== dim screen ==== */  
	    resize : function () {  
		         car.nw = car.scr.offsetWidth;
		         car.nh = car.scr.offsetHeight;  	
		},  
	   /* ==== init script ==== */  
	  init : function () { 
		  /* ==== window mousemove event ==== */
		  document.onmousemove = function (e) { 
		           if (window.event) e = window.event;
		           car.mouse(e);  	
		  }  		
		  /* ==== window onresize event ==== */ 
		  onresize = car.resize;  		
		  /* ==== init images ==== */
		  this.scr = document.getElementById('screen'); 
		  var img = this.scr.getElementsByTagName('img');
		  this.img = [];  	
		  car.resize(); 
		  var k = 0;
		  for(var xi = -1; xi <= 1; xi+=2) { 
		          for(var yi = -1; yi <= 1; yi+=2) { 
				          for(var zi = -1; zi <= 1; zi+=2) {  					   
						         var o = img[k++];  		 
						          /* ==== replace images by canvas ==== */
								   if (document.createElement("canvas").getContext) {  	
								       var src = o;
									   o = document.createElement("canvas");  
									   o.canvas = true;  					
									   /* ==== flip function ==== */
									   o.flip = function (fx, fy) {  	
									   var context = this.getContext("2d");
									       context.translate(fx<0?this.w:0, fy<0?this.h:0);
										   context.scale(fx, fy);
										   context.drawImage(this.img, 0, 0, this.w, this.h);  
									   } 
									   o.img = src;
									   this.scr.appendChild(o);
									}
									/* ==== HTML Objects ==== */  		
									this.img.push(o);
									o.css = o.style;  	
									o.x3d = xi;  			
									o.y3d = yi;  	
									o.z3d = zi;  
									o.py  = 0;  
									o.px  = 0;  		
									o.onselectstart = function () { return false; }
									o.ondrag        = function () { return false; }  	
									o.onmousedown   = function () {  						
									car.drag = true;  					
									car.xd = 0;  		
									car.yd = 0;  			
									this.css.cursor = "move";  	
									return false;  			
									}  				
									o.onmouseout    = function () {car.drag = false; this.css.cursor = "pointer"; return false; } 
									o.onmouseup     = function () {car.drag = false; this.css.cursor = "pointer"; return false; }
									o.rotate        = function () {  						
									         /* ==== trigo ==== */  
											 var tz   = this.z3d * car.cosY - this.x3d * car.sinY;
											 this.x3d = this.z3d * car.sinY + this.x3d * car.cosY;  		
											 this.z3d = this.y3d * car.sinX + tz * car.cosX;
											 this.y3d = this.y3d * car.cosX - tz * car.sinX;  					
											 var zf   = 1 / (this.z3d / 10 + 1);
											 var x2d  = this.x3d * zf * car.nw * .2;
											 var y2d  = this.y3d * zf * car.nh * .2;  		
											 var w2d  = Math.abs(x2d * 1.6); 
											 var h2d  = Math.abs(y2d * 1.6);
											 if (this.loaded) {  
											          /* ==== HTML animation ==== */  				
											          this.css.left   = Math.round(car.nw * .5 - x2d - w2d * .5) + 'px';
													  this.css.top    = Math.round(car.nh * .5 - y2d - h2d * .5) + 'px';  
													  this.css.width  = Math.round(w2d) + 'px';  					
													  this.css.height = Math.round(h2d) + 'px';  		
													  this.css.zIndex = Math.round(zf * 100);  		
													  /* ==== flipv ==== */ 
													  if ((y2d < 0) != this.py) {
														       this.py = (y2d < 0);
															   if (this.canvas)  	
															            this.flip(1, -1);  	
																else if (this.filters) 
																        this.filters[1].enabled = (y2d < 0) ? "true" : "false";  					
												      }
													  /* ==== fliph ==== */
													  if ((x2d < 0) != this.px) {
														       this.px = (x2d < 0);
															   if (this.canvas)  	
															            this.flip(-1, 1);  
															   else if (this.filters)  			
															            this.filters[0].enabled = (x2d < 0) ? "true" : "false"; 
													  }
											  } else {
													/* ==== load image ==== */  						
													if ((this.canvas && this.img.complete) || this.complete) { 
													          this.loaded = true;  
															  if (this.canvas) {
																       this.w = this.img.width;
																	   this.h = this.img.height; 
																	   this.width = this.w;
																	   this.height = this.h;
																	   var context = this.getContext("2d");  
																	   context.drawImage(this.img, 0, 0, this.w, this.h);  		
															   }
													} 
											  }
						            }  				
				          }  			
		          }  		
	    }  		
		this.run();  
     }  
}    
</script>  
</head>    
<body>    
<div id="screen">  
     <div id="b1"></div>  	
     <div id="b2"></div>  	
     <img alt="" src="imagenes/slide/1.jpg">  	
     <img alt="" src="imagenes/slide/2.jpg">  	
     <img alt="" src="/imagenes/slide/3.jpg">  	
     <img alt="" src="/imagenes/slide/4.jpg">  	
     <img alt="" src="/imagenes/slide/5.jpg">  	
     <img alt="" src="/imagenes/slide/6.jpg">  	
     <div id="credit">script by <a target=_blank href="http://www.dhteumeuleu.com/">wwww.dhteumeuleu.com</a> -   digital images © oliver ottner: <a target=_blank href="http://www.naturemorphosis.com/">www.naturemorphosis.com</a></div>  
</div>
   
<script type="text/javascript">  	
     /* ==== start ==== */  	
     setTimeout(function() {  		
			car.init();
	}, 1000); 
</script>    
</body> 
</html>
Que Sera
de donde copie este codigo:
http://www.ajaxshake.com/plugin/ES/7...d-gallery.html

y lo que seria la vision final
http://www.ajaxshake.com/demo/ES/726...d-gallery.html

Etiquetas: html, javascript, jquery, buenos, banner
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