Hola descargue este cubo en 3D y esta echo en AS3, quería saber como le puedo cambiar el tamaño(hacerlo mas chico) y las imágenes porque solo tiene 1 imagen que se repite en los otros lados del cubo pero yo quisiera poder poner 1 imagen por cada lado espero y alguien me pueda ayudar dejo el el .fla para que lo chequen, gracias
http://www.mediafire.com/?g5jgql5czqa157x
dejo el código también
Código actionscript:
Ver original// fade in the entire stage
stop();
var cornerMask:Shape=new Shape();
addChild(cornerMask);
with (cornerMask.graphics) {
beginFill(0x0, 1);
drawRect(0,0,600,500);
endFill();
}
var enterFader:Function = function(event:Event):void {
if(cornerMask.alpha>0){
cornerMask.alpha-=.02;
}else{
// clean up memory
removeChild(cornerMask);
removeEventListener(Event.ENTER_FRAME,enterFader);
cornerMask=null;
enterFader=null;
}
}
addEventListener(Event.ENTER_FRAME, enterFader);
// simple positioning of the cubeMC holder and its 6 picture holding subMCs which make up all 6 sides
cube.z=600; // increase cube holder z to get enough space for its rotation
// the picture's dimension is 360x360 dots and its registration point is centered
cube.pix0.z=-180; // move the front 180 dots closer in the field of view (z)
cube.pix1.x=180; // side to the right
cube.pix1.rotationY=90;
cube.pix2.x=-180; // side to the left
cube.pix2.rotationY=-90;
cube.pix3.z=180; // backside
//cube.pix3.rotationY=180;
cube.pix4.y=-180; // top
cube.pix4.rotationX=90;
cube.pix5.y=180; // bottom
cube.pix5.rotationX=-90;
// initiate variables
var c:uint, transformedMatrix:Matrix3D, cubeSide:MovieClip, sortArray:Array = new Array();
// prepare the array for the sortOn 'z', the object's fields in the array will store the particular movieClip plus its z position
for(c = 0; c < cube.numChildren; c++){
sortArray[c]=new Object();
}
// initiate speed variables for change of direction via mouse with acceleration
var thrust:Number=.8,stepRemX:Number=0,stepX:Number,stepRemY:Number=0,stepY:Number, accelerate:Number=.08;
// render loop and function
cube.addEventListener(Event.ENTER_FRAME, render);
function render(event:Event):void {
// accelerate the rotation
stepX=(mouseX-stage.stageWidth/2)/(stage.stageWidth/2)*-thrust; // will produce values ranging btw 0.8 to -0.8 depending on the mouse x position
if (stepRemX<stepX) {
stepRemX+=accelerate;
} else if (stepRemX>stepX) {
stepRemX-=accelerate;
}
stepY=(mouseY-stage.stageHeight/2)/(stage.stageHeight/2)*thrust;
if (stepRemY<stepY) {
stepRemY+=accelerate;
} else if (stepRemY>stepY) {
stepRemY-=accelerate;
}
// simply rotate the whole cube holder
cube.rotationX+=stepRemX;
cube.rotationY+=stepRemY;
for(c=0; c<6; c++){
// get a reference to all 6 cube sides
cubeSide = MovieClip(cube.getChildAt(c));
//This transformed matrix contains the actual transformed Z position.
transformedMatrix = cubeSide.transform.getRelativeMatrix3D(this);
//store this cubeSideMC and its 'z' position in the sortArray.
sortArray[c].MCobject=cubeSide;
sortArray[c].screenZ=transformedMatrix.position.z;
}
// sorting
sortArray.sortOn("screenZ", Array.NUMERIC | Array.DESCENDING);
for(c=0; c<6; c++){
// set the 3 sides in the back to visible = false and render the 3 in the front according to their Z Sorted value.
if(c<3){
sortArray[c].MCobject.visible=false;
}else{
cube.setChildIndex(sortArray[c].MCobject, c);
sortArray[c].MCobject.visible=true;
}
}
}