14/07/2012, 08:17
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| | | Fecha de Ingreso: mayo-2010
Mensajes: 232
Antigüedad: 14 años, 6 meses Puntos: 1 | |
Tetris Java Mover y Rotar Estaba viendo un tetris en java pero si muevo para el costado e intento rotar se para.
No vi nada que pudiera producir un stop del evento a ver si ustedes pueden:
Código:
//-------------------------------------------------------------------------
// base helper methods
//-------------------------------------------------------------------------
function get(id) { return document.getElementById(id); };
function hide(id) { get(id).style.visibility = 'hidden'; };
function show(id) { get(id).style.visibility = null; };
function html(id, html) { get(id).innerHTML = html; };
function timestamp() { return new Date().getTime(); };
function random(min, max) { return (min + (Math.random() * (max - min))); };
function randomChoice(choices) { return choices[Math.round(random(0, choices.length-1))]; };
if (!window.requestAnimationFrame) { // http://paulirish.com/2011/requestanimationframe-for-smart-animating/
window.requestAnimationFrame = window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, 1000 / 60);
}
}
//-------------------------------------------------------------------------
// game constants
//-------------------------------------------------------------------------
var KEY = { ESC: 27, SPACE: 32, LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40 },
DIR = { UP: 0, RIGHT: 1, DOWN: 2, LEFT: 3, MIN: 0, MAX: 3 },
stats = new Stats(),
canvas = get('canvas'),
ctx = canvas.getContext('2d'),
ucanvas = get('upcoming'),
uctx = ucanvas.getContext('2d'),
speed = { start: 0.6, decrement: 0.005, min: 0.1 }, // how long before piece drops by 1 row (seconds)
nx = 10, // width of tetris court (in blocks)
ny = 20, // height of tetris court (in blocks)
nu = 5; // width/height of upcoming preview (in blocks)
//-------------------------------------------------------------------------
// game variables (initialized during reset)
//-------------------------------------------------------------------------
var dx, dy, // pixel size of a single tetris block
blocks, // 2 dimensional array (nx*ny) representing tetris court - either empty block or occupied by a 'piece'
actions, // queue of user actions (inputs)
playing, // true|false - game is in progress
dt, // time since starting this game
current, // the current piece
next, // the next piece
score, // the current score
vscore, // the currently displayed score (it catches up to score in small chunks - like a spinning slot machine)
rows, // number of completed rows in the current game
step; // how long before current piece drops by 1 row
function addEvents() {
document.addEventListener('keydown', keydown, false);
window.addEventListener('resize', resize, false);
};
function keydown(ev) {
var handled = false;
if (playing) {
switch(ev.keyCode) {
case KEY.LEFT: actions.push(DIR.LEFT); handled = true; break;
case KEY.RIGHT: actions.push(DIR.RIGHT); handled = true; break;
case KEY.UP: actions.push(DIR.UP); handled = true; break;
case KEY.DOWN: actions.push(DIR.DOWN); handled = true; break;
case KEY.ESC: lose(); handled = true; break;
}
}
else if (ev.keyCode == KEY.SPACE) {
play();
handled = true;
}
if (handled)
ev.preventDefault(); // prevent arrow keys from scrolling the page (supported in IE9+ and all other browsers)
};
//-------------------------------------------------------------------------
// GAME LOGIC
//-------------------------------------------------------------------------
function play() { hide('start'); reset(); playing = true; };
function lose() { show('start'); setVisualScore(); playing = false; };
function setVisualScore(n) { vscore = n || score; invalidateScore(); };
function setScore(n) { score = n; setVisualScore(n); };
function addScore(n) { score = score + n; };
function clearScore() { setScore(0); };
function clearRows() { setRows(0); };
function setRows(n) { rows = n; step = Math.max(speed.min, speed.start - (speed.decrement*rows)); invalidateRows(); };
function addRows(n) { setRows(rows + n); };
function getBlock(x,y) { return (blocks && blocks[x] ? blocks[x][y] : null); };
function setBlock(x,y,type) { blocks[x] = blocks[x] || []; blocks[x][y] = type; invalidate(); };
function clearBlocks() { blocks = []; invalidate(); }
function clearActions() { actions = []; };
function setCurrentPiece(piece) { current = piece || randomPiece(); invalidate(); };
function setNextPiece(piece) { next = piece || randomPiece(); invalidateNext(); };
function reset() {
dt = 0;
clearActions();
clearBlocks();
clearRows();
clearScore();
setCurrentPiece(next);
setNextPiece();
};
function update(idt) {
if (playing) {
if (vscore < score)
setVisualScore(vscore + 1);
handle(actions.shift());
dt = dt + idt;
if (dt > step) {
dt = dt - step;
drop();
}
}
};
function handle(action) {
switch(action) {
case DIR.LEFT: move(DIR.LEFT); break;
case DIR.RIGHT: move(DIR.RIGHT); break;
case DIR.UP: rotate(); break;
case DIR.DOWN: drop(); break;
}
};
function move(dir) {
var x = current.x, y = current.y;
switch(dir) {
case DIR.RIGHT: x = x + 1; break;
case DIR.LEFT: x = x - 1; break;
case DIR.DOWN: y = y + 1; break;
}
if (unoccupied(current.type, x, y, current.dir)) {
current.x = x;
current.y = y;
invalidate();
return true;
}
else {
return false;
}
};
function rotate(dir) {
var newdir = (current.dir == DIR.MAX ? DIR.MIN : current.dir + 1);
if (unoccupied(current.type, current.x, current.y, newdir)) {
current.dir = newdir;
invalidate();
}
};
function drop() {
if (!move(DIR.DOWN)) {
addScore(10);
dropPiece();
removeLines();
setCurrentPiece(next);
setNextPiece(randomPiece());
clearActions();
if (occupied(current.type, current.x, current.y, current.dir)) {
lose();
}
}
};
function dropPiece() {
eachblock(current.type, current.x, current.y, current.dir, function(x, y) {
setBlock(x, y, current.type);
});
};
function removeLines() {
var x, y, complete, n = 0;
for(y = ny ; y > 0 ; --y) {
complete = true;
for(x = 0 ; x < nx ; ++x) {
if (!getBlock(x, y))
complete = false;
}
if (complete) {
removeLine(y);
y = y + 1; // recheck same line
n++;
}
}
if (n > 0) {
addRows(n);
addScore(100*Math.pow(2,n-1)); // 1: 100, 2: 200, 3: 400, 4: 800
}
};
function removeLine(n) {
var x, y;
for(y = n ; y >= 0 ; --y) {
for(x = 0 ; x < nx ; ++x)
setBlock(x, y, (y == 0) ? null : getBlock(x, y-1));
}
};
Borre algunas cosas porque era muy largo Full Code |