EDITO: Perfecto!, me ha funcionado de esta forma:
Código C++:
Ver original#include <windows.h>
#include <tchar.h>
enum {ID_boton1 = 1000, ID_edit1};
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
HINSTANCE estancia;
HWND boton1;
HWND edit1;
HWND label;
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
estancia = hThisInstance;
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Code::Blocks Template Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
TCHAR texto [256];
switch (message)
{
case WM_CREATE:
{
label = CreateWindow(_T("static"), 0, WS_CHILD | WS_VISIBLE, 10, 10, 175, 25, hwnd, 0, estancia, 0);
boton1 = CreateWindow (_T("Button"), _T("Texto"), BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE, 80, 100, 70, 25, hwnd, (HMENU) ID_boton1, estancia, 0);
edit1 = CreateWindow (_T("Edit"), 0, WS_CHILD | WS_VISIBLE, 160, 100, 300, 20, hwnd, (HMENU) ID_edit1, estancia, 0);
break;
}
case WM_COMMAND:
switch (wParam)
{
case ID_boton1:
GetWindowText(edit1, texto, 255);
SetWindowText(label, texto);
}
break;
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
Ahora estoy intentando hacer varias cosas:
-Cambiar la estética del label (color, imagen de fondo, etc.).
-Situar el texto directamente sobre la ventana del programa sin el cuadradito de fondo (estilo TextOut).
-Ir añadiendo textos conforme se le vaya dando al botón, es decir, si escribes "hola" y le das al botón se imprime en el label, si luego escribes "mundo" y le das al botón que se sitúe alado de "hola" quedando "hola mundo", y asi sucesivamente.
Lo ire comentando aqui conforme vaya encontrando la forma de hacer lo que he mencionado por si a alguien le sirve.
Saludos!.