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Antiguo 09/08/2010, 10:26
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Fecha de Ingreso: agosto-2009
Mensajes: 85
Antigüedad: 15 años, 3 meses
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Problema Multi Thread y Server Socket Borland C++ 6

Hola, estoy comunicando dos aplicaciones por medio de Socket, tengo un ServerSocket en C++ (Borland 6) que por cada conexión recibe un mensaje desde un Cliente Socket en Foxpro 6, mi problema es que no he logrado comunicar FoxPro con C++, alguna idea?
Dejo los códigos:

Cliente Socket FoxPro 6
Código:
ThisForm.tcpClient.Object.RemoteHost = "172.16.24.128"
ThisForm.tcpClient.Object.RemotePort = 23

IF ThisForm.tcpClient.Object.State = 0
		*WAIT WINDOW "Socket State 0: Cerrado!" TIMEOUT 1
		ThisForm.tcpClient.Object.Connect()
			IF ThisForm.tcpClient.Object.State = 7
				WAIT WINDOW "Socket State 7: RE-Conectado OK" TIMEOUT 1
			ENDIF						
	ENDIF
	IF ThisForm.tcpClient.Object.State = 6
		WAIT WINDOW "Socket State 6: Conectando..." TIMEOUT 1	
	ENDIF
	IF ThisForm.tcpClient.Object.State = 7
		*WAIT WINDOW "Socket State 7: Conectado OK" TIMEOUT 1
		ThisForm.tcpClient.Object.SendData(This.Value)		
		WAIT WINDOW "Mensaje Enviado OK" TIMEOUT 1		
		*ThisForm.tcpClient.Object.Close() 	
	ENDIF
	IF ThisForm.tcpClient.Object.State = 9
		WAIT WINDOW "Socket State 9: Error" TIMEOUT 1	
	ENDIF
ServerMain.cpp
Código:
//--------------------------------------------------------------------------- 
// *****************         ServerMain.cpp        ***************** 
//--------------------------------------------------------------------------- 
//  Requires:   TServerSocket,   TMemo 
#include <vcl.h> 
#pragma hdrstop 
#include "ServerMain.h" 
//--------------------------------------------------------------------------- 
#pragma package(smart_init) 
#pragma resource "*.dfm" 
TForm1 *Form1; 
//--------------------------------------------------------------------------- 
// Wait 60 seconds for client 
const int CLIENTWAITTIME = 60000; 
// Size of buffer for reading/writing text across socket connection 
const int BUFFERSIZE = 32; 
//---------------------------------------------------------------------------

//--------------------------------------------------------------------------- 
__fastcall TForm1::TForm1(TComponent* Owner) 
   : TForm(Owner) 
{ 
} 
//---------------------------------------------------------------------------

//--------------------------------------------------------------------------- 
// Instead of using a client socket component that you place in your application 
// from the Component palette, the server client thread must use the TServerClientWinSocket 
// object that is created when the listening server socket accepts a client connection. 
// This is available as the public ClientSocket property. In addition, you can use the 
// protected HandleException method rather than writing your own thread-safe exception 
// handling. 
void __fastcall TMyServerThread::ClientExecute(void) 
{ 
   // make sure connection is active 
   while (!Terminated && ClientSocket->Connected) 
   { 
      try 
      { 
         // Now, use TWinSocketStream to read or write information 
         // over a blocking socket connection 
         TWinSocketStream *pStream = new TWinSocketStream(ClientSocket, CLIENTWAITTIME);

         try 
         { 
            char buffer[BUFFERSIZE]; 
            memset( buffer, 0, sizeof(buffer) );

            // give the client 60 seconds to start writing 
            if (pStream->WaitForData(CLIENTWAITTIME)) 
            { 
               if (pStream->Read(buffer, sizeof(buffer)) == 0) 
                  // (if can't read in 60 seconds) than close the connection 
                  ClientSocket->Close(); 
               else 
               { 
                  // Client to Server test text 
                  Form1->Memo1->Lines->Add(AnsiString("(Client) ") +AnsiString(buffer) );

                  // Back again to Client 
                  pStream->Write( buffer, sizeof(buffer)); 
               }

               // ... 
               // Process requests here. 
               // ...

            } 
            else 
               ClientSocket->Close(); 
         } 
         __finally 
         { 
            delete pStream; 
         } 
      } 
      catch (...) 
      { 
         HandleException(); 
      } 
   } 
} 
//---------------------------------------------------------------------------

//--------------------------------------------------------------------------- 
void __fastcall TForm1::ServerSocket1GetThread(TObject *Sender, 
      TServerClientWinSocket *ClientSocket, TServerClientThread *&SocketThread) 
{ 
   SocketThread = new TMyServerThread(false, ClientSocket); 
} 
//--------------------------------------------------------------------------- 
// ******************************************************* 
//---------------------------------------------------------------------------
ServerMain.h
Código:
//--------------------------------------------------------------------------- 
// ******************         ServerMain.h        ****************** 
//--------------------------------------------------------------------------- 
//--------------------------------------------------------------------------- 
#ifndef ServerMainH 
#define ServerMainH 
//--------------------------------------------------------------------------- 
#include <Classes.hpp> 
#include <Controls.hpp> 
#include <StdCtrls.hpp> 
#include <Forms.hpp> 
#include <ScktComp.hpp> 
//--------------------------------------------------------------------------- 
class TForm1 : public TForm 
{ 
   __published: // IDE-managed Components 
      TServerSocket *ServerSocket1; 
   TMemo *Memo1; 
      void __fastcall ServerSocket1GetThread(TObject *Sender, 
         TServerClientWinSocket *ClientSocket, TServerClientThread *&SocketThread); 
   private:       // User declarations 
   public:        // User declarations 
      __fastcall TForm1(TComponent* Owner); 
}; 
//--------------------------------------------------------------------------- 
extern PACKAGE TForm1 *Form1; 
//---------------------------------------------------------------------------

//--------------------------------------------------------------------------- 
// Threads for server connections are descendants of TServerClientThread. 
// Thus, you may not use the New Thread object dialog. 
// Instead, declare your thread manually as follows: 
class PACKAGE TMyServerThread : public Scktcomp::TServerClientThread 
{ 
   public: 
      // if true, FreeOnTerminate is set to false before the thread terminates, 
      // and the thread is left in the thread cache. When KeepInCache is false, 
      // the thread is freed when execution terminates. 
      __fastcall TMyServerThread(bool CreateSuspended, TServerClientWinSocket* ASocket) 
         : Scktcomp::TServerClientThread(CreateSuspended, ASocket) 
         { CreateSuspended = false; KeepInCache=true; FreeOnTerminate=false; };

      // To implement this thread, you override the ClientExecute method instead of the Execute method. 
      void __fastcall ClientExecute(void); 
}; 
//--------------------------------------------------------------------------- 
#endif 
//--------------------------------------------------------------------------- 
// ******************************************************* 
//---------------------------------------------------------------------------