
09/12/2009, 15:17
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 | | | Fecha de Ingreso: julio-2007
Mensajes: 490
Antigüedad: 17 años, 8 meses Puntos: 8 | |
Respuesta: Assassin's Creed 2. Pronto se lanzará un parche para corregir errores. Cita: Fixed: Situation specific bugs
* Glyph: After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".
* Fast Travel: Some feedback states that Ezio loses the ability to interact with the fast travel stations.
* Free roaming/Parkour: In extremely rare occasions a bug allows Ezio to walk on air.
* Auditore Cape: When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
* Altaïr’s armour: While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.
* Toscana: The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
* Water: Ezio and NPCs may get stuck beneath map if pushed in water.
* Animus Loading Screen: There were reports of the game crashing while the player is in the Animus loading screen
Fixed: Mission specific issues
* Sequence 05 Mission 01: The game froze after completing the mission and following certain steps.
* Sequence 06 Mission 02 : An extremely rare issue could make the game freeze while Ezio is fighting the guards.
* Sequence 07 Mission 02 : Sometimes the civilians knocked down by Rosa could “float”.
* Sequence 07 Mission 07: When the user is in an open conflict, under specific situations the game crashed.
* Sequence 08 “Venezia” : If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.
* Secret Location: “Vizitatione” : The user remains stuck after locking onto the agile guard with the gun.
* Sequence 11 Mission 05: The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
* Sequence 14 Mission 02: The user falls through the texture if he is hit with rocks by the guards while climbing
Sound enhancement:
* 5.1 LPCM support |