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11/08/2009, 10:06
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![Avatar de jdevlearning](http://static.forosdelweb.com/customavatars/avatar308764_2.gif) | | | Fecha de Ingreso: junio-2009
Mensajes: 11
Antigüedad: 15 años, 7 meses Puntos: 0 | |
Problemas con una fotogaleria SWF en html hola muchachos:
Tengo un problema con una galeria de fotos hecha en flash, cuando la pruebo en flash funciona, fuera del tambien, pero cuando lo inserto en la pagina web no trabaja ![enojado](http://static.forosdelweb.com/fdwtheme/images/smilies/enojado.png) . Primera vez que veo esto y no entiendo porque no funciona El codigo funciona perfecto del Flash solo hay que crear una carpeta llamada animation y dentro colocar las fotos de esta manera: picture0.jpg", "picture1.jpg", "picture2.jpg" y hasta "N" pic.
Código:
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "animation/";
// fill this array with your pics
this.pArray = ["picture0.jpg", "picture1.jpg", "picture2.jpg", "picture3.jpg", "picture4.jpg", "picture5.jpg", "picture6.jpg", "picture7.jpg", "picture8.jpg", "picture9.jpg", "picture10.jpg", "picture11.jpg", "picture12.jpg", "picture13.jpg", "picture14.jpg", "picture15.jpg", "picture16.jpg", "picture17.jpg", "picture18.jpg", "picture19.jpg", "picture20.jpg"];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an picture automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load pictures into
var p = _root.photo;
this.photo._xscale = 110;
this.photo._yscale = 110;
this.photo._x = 20;
this.photo._y = 0;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);
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