hola a Todos.
Tengo un reproductor flash y me gustaria que me indicaran que debo de cambiarle para que reciba parametros de un html ( <param> )
este es el codigo:
Código HTML:
//--------------------------------------------------------------------------
// location of the playlist if no html parameter is found
// change "playlist.xml" if you want another filename ..
//--------------------------------------------------------------------------
_root.playlist == undefined ? playlist = "mp3player.php" : playlist=_root.playlist;
//--------------------------------------------------------------------------
// below here it's all code and code ..
//--------------------------------------------------------------------------
// stage variables
Stage.showMenu = false;
Stage.scaleMode = "noScale";
stop();
// player variables
volume = 90;
current_song = 1;
top.equalizer._visible=0;
// playlist loading
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = loadData;
data_xml.load(playlist);
// parsing all xml data into flash
function loadData(success) {
if (success) {
// showdisplay and playlist toggles
showDisplay = this.firstChild.attributes.showDisplay;
if (showDisplay == "yes") {
top.easeY(toppos);
topup = false;
display_btn._rotation+=180; }
showPlaylist = this.firstChild.attributes.showPlaylist;
if (showPlaylist == "yes") {
bot.easeY(botpos);
botup = false;
list_btn._rotation+=180; }
// getting all titles and filenames
aPath = new Array();
songTitel = new Array();
audioTracks = new Array();
audioTracks.shuffle();
audioTracks = this.firstChild.childNodes;
song_total = audioTracks.length;
for (var i = 0; i<song_total; i++) {
aPath.push(audioTracks[i].attributes.path);
songTitel.push(audioTracks[i].attributes.title);
// buiding playlist buttons
bot.playlist.btn.duplicateMovieClip("btn"+i, i);
bot.playlist["btn"+i]._y = bot.playlist.btn._y+i*int(bot.playlist.btn._height) +i;
bot.playlist["btn"+i].txt = checkDigits(i+1)+". "+songTitel[i];
bot.playlist["btn"+i].hit.onPress = function() {
listClick(this._parent.getDepth()+1); };
}
//checking autostart mode
autoStart = this.firstChild.attributes.autoStart;
if (autoStart == "yes") {
playSong();
play_btn._visible = 0;
} else if (autoStart == "no") {
play_btn._visible = 1;
pause_btn._visible = 0;
} else if (autoStart == "random") {
current_song = random(song_total)+1;
playSong();
play_btn._visible = 0;
} else {
current_song = int(this.firstChild.attributes.autoStart);
playSong();
play_btn._visible = 0; } }
// done ! all loaded succesfully. purging trash
delete audioTracks;
delete data_xml;}
// list button
function listClick(prm) {
delete pausepos;
current_song = prm;
MySound.stop();
playSong(); }
// list scroller
bot.list_bg.onEnterFrame = function() {
if (hitTest( _root._xmouse, _root._ymouse, true) && this._parent.playlist._height > this._height ) {
ymin = this._y+this._height - this._parent.playlist._height;
ymax = this._y+3;
conv = (this._ymouse -15)*1.3/this._height;
conv > 1 ? conv = 1 : null;
conv < 0 ? conv = 0 : null;
this._parent.playlist.easeY (ymax - conv*(ymax-ymin)); } };
bot.playlist.setMask(bot.list_bg);
// play function
function playSong() {
AudioPath = aPath[current_song-1];
// checking for pause > start from there
if (pausePos>0) {
top.equalizer._visible = 1;
MySound.start(pausePos, 0);
pausePos = 0;
// startup new sound
} else {
MySound = new Sound();
MySound.setVolume(volume);
MySound.loadSound(AudioPath, true);
MySound.onSoundComplete = function() {
top.equalizer._visible = 0;
if (autoStart == "random") {
current_song = random(song_total)+1;
} else {
current_song == song_total ? current_song = 1 : current_song++;
}
playSong(); };
// check loading bar
top.track_load.onEnterFrame = function() {
total = this._parent._parent.MySound.getBytesTotal();
geladen = this._parent._parent.MySound.getBytesLoaded();
if (geladen != total) {
this._parent.load_display = Math.round((geladen*100/total))+"% Loaded";
this._xscale = Math.round((geladen*100/total));
} else {
this._xscale = 100;
top.equalizer._visible = 1;
delete this.onEnterFrame;
delete this._parent.load_display; } }; }
// switch paly/pause buttons
play_btn._visible = 0;
pause_btn._visible = 1; }
// play button
play_btn.onRelease = function() {
playSong(); };
// pause button
pause_btn.onRelease = function() {
this._visible = 0;
play_btn._visible = 1;
pausePos = MySound.position/1000;
MySound.stop();
top.equalizer._visible=0; };
// next button
next_btn.onRelease = function() {
delete pausepos;
current_song == song_total ? current_song = 1: current_song++;
MySound.stop();
playSong(); };
// previous button
prev_btn.onRelease = function() {
delete pausepos;
current_song == 1 ? current_song = song_total: current_song--;
MySound.stop();
playSong(); };
// display toggle button
top.setMask(top_mask);
toppos = top._y;
top._y = int(toppos + top_mask._height - 29);
topup = true;
display_btn.onPress = function() {
if(topup == true) {
top.easeY(toppos);
topup = false; }
else {
top.easeY(int(toppos + top_mask._height -27));
topup = true; }
this._rotation += 180; };
// playlist toggle button
bot.setMask(bot_mask);
botpos = bot._y;
bot._y = botpos - bot.list_bg._height -6;
botup = true;
list_btn.onPress = function() {
if(botup == true) {
bot.easeY(botpos);
botup = false; }
else {
bot.easeY(botpos - bot.list_bg._height -6);
botup = true; }
this._rotation += 180; };
// drag button functionality
drag_btn.onPress = function() {
startDrag(this._parent); };
drag_btn.onRelease = drag_btn.onReleaseOutside=function () {
stopDrag(); };
// copyright button
copy.onPress = function() {
getURL("http://www.jeroenwijering.com/?item=Flash+Mp3+Player","_blank"); }
// updating time display
this.onEnterFrame = function() {
dur = int(MySound.duration/1000);
pos = int(MySound.position/1000);
playTime = {};
playTime.minutes = int((pos)/60);
playTime.seconds = int((pos)%60);
playTime.total = checkDigits(playTime.minutes)+":"+checkDigits(playTime.seconds);
trackTime = {};
trackTime.minutes = int(dur/60);
trackTime.seconds = int(dur%60);
trackTime.total = checkDigits(trackTime.minutes)+":"+checkDigits(trackTime.seconds);
if (top.load_display == undefined) {
top.display = playTime.total+" / "+trackTime.total;
} else {
top.display = top.load_display; }
if (top.trackDrag != true) {
prozent = pos*100/dur;
top.track_play._xscale = prozent; } };
// prefixing a 0 to the time
function checkDigits(toCheck) {
return (toCheck<10) ? toCheck="0"+toCheck : toCheck; }
// track progress slider functions
top.track_back.onPress = function() {
this._parent.trackDrag = true;
this._parent.track_play.onEnterFrame = function() {
perc = (this._parent._xmouse-this._parent.track_back._x)/this._parent.track_back._width;
max = this._parent.track_load._width/this._parent.track_back._width;
perc > max ? perc = max: null;
perc < 0.01 ? perc = 0.01: null;
this._width = this._parent.track_back._width*perc;
this._parent._parent.pausePos = (perc*this._parent._parent.MySound.duration/1000); }; };
top.track_back.onRelease = top.track_back.onReleaseOutside = function () {
delete this._parent.track_play.onEnterFrame;
this._parent.trackDrag = false;
MySound.stop();
playSong(); };
// volume slider functions
vol_back.onPress = function() {
vol_front.onEnterFrame = function() {
perc = (_xmouse-vol_back._x)/vol_back._width;
perc > 0.95 ? perc = 1: null;
perc < 0.05 ? perc = 0: null;
this._width = vol_back._width*perc;
volume = Math.round(perc*100);
MySound.setVolume(volume);
top.equalizer._yscale = volume; }; };
vol_back.onRelease = vol_back.onReleaseOutside=function () {
delete vol_front.onEnterFrame; };
vol_front.setMask(vol_mask);
// drawing equalizer in actionscript
top.equalizer.setMask(top.eq_mask);
top.equalizer.onEnterFrame = function() {
i++;
this.createEmptyMovieClip("graph"+i, i);
with(this["graph"+i]) {
_x = 0;
_y = 0;
beginFill(0x666666, 50);
moveTo(0,0);
for (j=0; j< 36; j++) {
z = random(12)+8;
lineTo(j*6,-1);
lineTo(j*6,-z);
lineTo(j*6+4,-z);
lineTo(j*6+4,-1);
lineTo(j*6,-1); }
lineTo(j*6,0);
lineTo(0,0);
endFill(); }
i >= 3 ? i=0: null; };
// scrolling the display song title
function scrollTitle() {
top.title.txt.autoSize = true;
if (songTitel[current_song-1].length > 20) {
top.title.txt.text = songTitel[current_song-1]+" "+songTitel[current_song-1];
top.title._x+top.title._width/2 +4< top.title_mask._x ? top.title._x = top.title_mask._x : top.title._x--; }
else {
top.title.txt.text = songTitel[current_song-1];
top.title._x = top.title_mask._x-3; } }
top.title.setMask(top.title_mask);
setInterval(scrollTitle, 40);
// easing display and playlist movement
MovieClip.prototype.easeY = function(t) {
this.onEnterFrame = function() {
this._y = int(t-(t-this._y)/1.5);
if (this._y>t-1 && this._y<t+1) {
delete this.onEnterFrame; } }; };
espero me puedan ayudar desde ya Muchas Gracias !!