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Antiguo 22/05/2009, 09:50
Avatar de highlord
highlord
 
Fecha de Ingreso: noviembre-2007
Ubicación: Argentina
Mensajes: 353
Antigüedad: 17 años
Puntos: 16
Respuesta: Problema extraño. Help!!!

Buenísimo, tengo este AS externo para las propiedades del scroll, podrias ver donde esta el problema???
No quiero meterme en problemas ya que no soy muy bueno para los codigos.


import mx.utils.Delegate;
class Pane
{
var mask : MovieClip, sc1 : MovieClip, sc2 : MovieClip, origin : MovieClip, sBar : MovieClip, Target : MovieClip;
var sTotal : Number, top : Number, h : Number, w : Number;
var ml : Object;
var delayer : Number;
function Pane (clip, width, height, pos)
{
delayer = 0;
ml = new Object ();
Mouse.addListener (ml);
this.origin = clip;
this.w = width;
this.h = height;
mask = clip._parent.createEmptyMovieClip ("masking_" + clip._name, clip._parent.getNextHighestDepth ());
mask._x = clip._x;
mask._y = clip._y;
mask.lineStyle (1, 0x000000, 100, true, "none", "round", "miter", 1);
mask.beginFill (0x000000);
mask.moveTo (0, 0);
mask.lineTo (width, 0);
mask.lineTo (width, height);
mask.lineTo (0, height);
mask.moveTo (0, 0);
clip.setMask (mask);
sc1 = clip._parent.attachMovie ("paneScrollButon", "sc1_" + clip._name, clip._parent.getNextHighestDepth ());
sc1._x = (pos == "left") ? Math.ceil (clip._x - sc1._width) : Math.ceil (clip._x + width);
sc1._y = Math.ceil (clip._y);
sc1.onPress = function ()
{
var nombre : MovieClip = this._parent ["sBar_" + this._name.substr (4, this._name.length)];
nombre.onEnterFrame = track;
this.onEnterFrame = function ()
{
if (nombre._y > nombre._top)
{
nombre._y -= 10;
} else
{
nombre._y = nombre._top;
}
};
};
sc1.onRelease = sc1.onReleaseOutside = function ()
{
delete this.onEnterFrame;
};
sc2 = clip._parent.attachMovie ("paneScrollButon2", "sc2_" + clip._name, clip._parent.getNextHighestDepth ());
sc2._x = (pos == "left") ? Math.ceil (clip._x - sc1._width) : Math.ceil (clip._x + width);
sc2._y = Math.ceil ((clip._y + height) - sc1._height);
sc2.onPress = function ()
{
var nombre : MovieClip = this._parent ["sBar_" + this._name.substr (4, this._name.length)];
nombre.onEnterFrame = track;
this.onEnterFrame = function ()
{
if (nombre._y < nombre._bottom)
{
nombre._y += 10;
} else
{
nombre._y = nombre._bottom;
}
};
};
sc2.onRelease = sc1.onReleaseOutside = function ()
{
delete this.onEnterFrame;
};
sTotal = clip.sTotal = Math.ceil (sc2._y - (sc1._y + sc1._height));
sBar = clip._parent.attachMovie ("paneScrollBar", "sBar_" + clip._name, clip._parent.getNextHighestDepth ());
sBar.Target = clip;
sBar._x = Math.ceil (sc1._x);
sBar._y = Math.ceil (sc1._y + sc1._height);
sBar._height = (((height * 100) / clip._height) / 100) * height;
//sBar._yscale = (height * 100) / clip._height;
sBar.onRelease = sBar.onReleaseOutside = function ()
{
this.isPressed = false;
this.stopDrag ();
};
var left : Number = Math.ceil (sc1._x);
var top : Number = Math.ceil (sc1._y + sc1._height + 1);
var bottom : Number = Math.ceil ((sc1._y + sTotal + sc1._height) - (sBar._height) - 1);
sBar._top = top;
sBar._left = left;
sBar._bottom = bottom;
sBar.delayer = 0;
sBar.isPressed = false;
sBar.onPress = function ()
{
this.startDrag (false, this._left, this._top, this._left, this._bottom);
this.onEnterFrame = track;
this.delayer = 0;
this.isPressed = true;
};
function track ()
{
var percent : Number = Math.round ((this._y - this._top) * 100) / (this._bottom - this._top);
var nombre : MovieClip = this._parent [this._name.substr (5, this._name.length)];
var mask : MovieClip = nombre._parent ["masking_" + nombre._name];
var diff : Number = nombre._height - mask._height;
var newVal = ( - ((diff * percent) / 100)) + mask._y;
nombre._y += (newVal - nombre._y) * 0.4;
this.delayer = this.isPressed == false ? this.delayer+1 : this.delayer;
if (this.delayer == 10)
{
delete this.onEnterFrame
}
}
ml.onMouseWheel = Delegate.create (this, wheel);
}
private function _track ()
{
var percent : Number = Math.round ((sBar._y - sBar._top) * 100) / (sBar._bottom - sBar._top);
var diff : Number = origin._height - mask._height;
var newVal = ( - ((diff * percent) / 100)) + mask._y;
origin._y += (newVal - origin._y) * 0.4;
delayer ++;
if (delayer == 10)
{
delete sBar.onEnterFrame
}
}
private function wheel (delta)
{
var ob : MovieClip = this.origin._parent;
var obj : MovieClip = this.mask;
if (ob._xmouse >= obj._x && ob._xmouse <= obj._x + this.w &&
ob._ymouse >= obj._y && ob._ymouse <= obj._y + this.h)
{
delayer = 0;
if (delta < 0)
{
sBar.onEnterFrame = Delegate.create (this, _track);
if (sBar._y + 25 < sBar._bottom)
{
sBar._y += 25;
} else
{
sBar._y = sBar._bottom;
}
} else
{
sBar.onEnterFrame = Delegate.create (this, _track);
if (sBar._y - 25 > sBar._top)
{
sBar._y -= 25;
} else
{
sBar._y = sBar._top;
}
}
}
}
public function is ()
{
return true;
}
public function die ()
{
this.mask.removeMovieClip ();
this.sBar.removeMovieClip ();
this.sc1.removeMovieClip ();
this.sc2.removeMovieClip ();
}
public function hide ()
{
this.mask._visible = false;
this.sBar._visible = false;
this.sc1._visible = false;
this.sc2._visible = false;
this.origin._visible = false;
}
public function show ()
{
this.mask._visible = true;
this.sBar._visible = true;
this.sc1._visible = true;
this.sc2._visible = true;
this.origin._visible = true;
}
public function reset ()
{
sBar._x = Math.ceil (sc1._x);
sBar._y = Math.ceil (sc1._y + sc1._height);
origin._y = sc1._y;
show ();
}
public function resize ()
{
sBar._height = (((h * 100) / origin._height) / 100) * h;
//sBar._yscale = (h * 100) / origin._height;
sBar._left = Math.ceil (sc1._x);
sBar._top = Math.ceil (sc1._y + sc1._height + 1);
sBar._bottom = Math.ceil ((sc1._y + sTotal + sc1._height) - (sBar._height) - 1);
}
}