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  #3 (permalink)  
Antiguo 26/03/2009, 21:51
manuvalero25
 
Fecha de Ingreso: diciembre-2008
Mensajes: 57
Antigüedad: 15 años, 11 meses
Puntos: 0
Respuesta: Ayudaaaaaaaaaaaaa Peticion Urgente

Es un mapa
paso la pagina para que veas de donde lo saque http://adn.blam.be/springfield/
paso el codigo

el error es que el mapa en el lado derecho y hacia abajo se psa de largo. no se queda en el limite de la mascara


La posiciones iniciales de x e y era de 0 porque el mapa esta hecho al tamaño de la medida del Stage pero yo cuando lo achica para adaptarlo a mi proyecto no me anduvo mas.

Basicmante quiero saber en donde tengo que modificar los valores de x y. he modificado alguno pero se que me faltan mas y no me ubico adonde.

Gracias espero que ayuden
Ha me olvidaba lo de las imagenes anda perfecto, tengo problema con la posicion del mapa

Código HTML:
function infoOn(line, copy, picture)
{
    infoBulleActive = true;
    _root.infobulle.gotoAndStop(line);
    _root.infobulle.info.htmlText = "";
    _root.infobulle.info.htmlText = copy;
    _root.infobulle.imageholder.loadMovie(picture, "imageholder");
} // End of the function
function infoOff()
{
    infoBulleActive = false;
} // End of the function

active = true;
_root.infobar = "Hint: Click anywhere on the map to zoom/dezoom";
maskh.initHorizontal(2.000000E-001);
maskv.initVertical(2.000000E-001);
onEnterFrame = function ()
{
    if (active == true)
    {
        if (maskh.stateFlag)
        {
            bg._x = bg._x + -maskh.pct * 20;
            if (bg._x > 128.3)
            {
                bg._x = 128.3;
            } // end if
            if (bg._x < -(bg._width - maskh._width))
            {
                bg._x = -(bg._width - maskh._width);
            } // end if
        } // end if
        if (maskv.stateFlag)
        {
            bg._y = bg._y + -maskv.pct * 24;
            if (bg._y > 134.9)
            {
                bg._y = 134.9;
            } // end if
            if (bg._y < -(bg._height - maskv._height))
            {
                bg._y = -(bg._height - maskv._height);
            } // end if
        } // end if
    } // end if
};
bg.bgImg.useHandCursor = false;
bg.bgImg.onRelease = function ()
{
    if (active == true)
    {
        active = false;
        new mx.transitions.Tween(bg, "_xscale", mx.transitions.easing.Regular.easeOut, 100, 3.550000E+001, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_yscale", mx.transitions.easing.Regular.easeOut, 100, 3.550000E+001, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_x", mx.transitions.easing.Regular.easeOut, bg._x, 128.3, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_y", mx.transitions.easing.Regular.easeOut, bg._y,134.9, 3.000000E-001, true);
    }
    else
    {
        var _loc5 = _xmouse / Stage.width ;
        var _loc4 = _ymouse / Stage.height ;
        var _loc3 = this._width - Stage.width;
        var _loc2 = this._height - Stage.height;
        new mx.transitions.Tween(bg, "_xscale", mx.transitions.easing.Regular.easeOut, 3.550000E+001, 100, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_yscale", mx.transitions.easing.Regular.easeOut, 3.550000E+001, 100, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_x", mx.transitions.easing.Regular.easeOut, 128.3, -_loc3 * _loc5, 3.000000E-001, true);
        new mx.transitions.Tween(bg, "_y", mx.transitions.easing.Regular.easeOut, 134.9, -_loc2 * _loc4, 3.000000E-001, true);
        active = true;
    } // end else if
};
_root.infobulle.swapDepths(1000);
infoBulleActive = false;
_root.infobulle._alpha = 0;
_root.infobulle.onEnterFrame = function ()
{
    if (_root.infoBulleActive == true)
    {
        if (this._alpha <= 100)
        {
            this._alpha = this._alpha + 10;
        } // end if
        this._x = _root._xmouse - _root._xmouse / Stage.width * this._width;
        this._y = _root._ymouse < Stage.height / 2 ? (_root._ymouse + this._height) : (_root._ymouse - 20);
    }
    else
    {
        if (this._alpha >= 0)
        {
            this._alpha = this._alpha - 10;
        } // end if
        if (this._alpha < 10)
        {
            this._x = -200;
            this._y = 0;
        } // end if
    } // end else if
};
stop ();

y aca el otro codigo que se llama "mousereader.as


Código HTML:
class Mousereader
{
    var _width, _xscale, w, _height, _yscale, h, edge1, edge2, pct, stateFlag, onMouseMove, straal, nonedge, pcty, pctx, _xmouse, _ymouse, dispatchEvent;
    function Mousereader()
    {
        mx.events.EventDispatcher.initialize(this);
    } // End of the function
    function initHorizontal(pct)
    {
        if (pct < 0)
        {
            pct = 0;
        } // end if
        if (pct > 5.000000E-001)
        {
            pct = 5.000000E-001;
        } // end if
        w = Math.round(_width / (_xscale / 100));
        h = Math.round(_height / (_yscale / 100));
        edge1 = w * pct;
        edge2 = w - edge1;
        this.pct = 0;
        stateFlag = false;
        onMouseMove = executeHorizontal;
    } // End of the function
    function initVertical(pct)
    {
        if (pct < 0)
        {
            pct = 0;
        } // end if
        if (pct > 5.000000E-001)
        {
            pct = 5.000000E-001;
        } // end if
        w = Math.round(_width / (_xscale / 100));
        h = Math.round(_height / (_yscale / 100));
        edge1 = h * pct;
        edge2 = h - edge1;
        this.pct = 0;
        stateFlag = false;
        onMouseMove = executeVertical;
    } // End of the function
    function initCircular(pct)
    {
        if (pct < 0)
        {
            pct = 0;
        } // end if
        if (pct > 5.000000E-001)
        {
            pct = 5.000000E-001;
        } // end if
        straal = Math.round(_width / (_xscale / 100) / 2);
        nonedge = straal - straal * pct * 2;
        this.pct = pctx = pcty = 0;
        stateFlag = false;
        onMouseMove = executeCircular;
    } // End of the function
    function initRelative()
    {
        w = Math.round(_width / (_xscale / 100));
        h = Math.round(_height / (_yscale / 100));
        pctx = pcty = 0;
        stateFlag = false;
        onMouseMove = executeRelative;
    } // End of the function
    function executeHorizontal()
    {
        var _loc2 = _xmouse;
        var _loc4 = _ymouse;
        var _loc3 = false;
        if (_loc4 >= 0 && _loc4 <= h)
        {
            if (_loc2 >= 0 && _loc2 <= edge1)
            {
                pct = 1 - _loc2 / edge1;
                pct = pct * -1;
                _loc3 = true;
                this.dispatchEvent({target: this, type: "mousemove", pct: pct});
            }
            else if (_loc2 >= edge2 && _loc2 <= w)
            {
                pct = (_loc2 - edge2) / edge1;
                _loc3 = true;
                this.dispatchEvent({target: this, type: "mousemove", pct: pct});
            } // end if
        } // end else if
        this.switchState(_loc3);
    } // End of the function
    function executeVertical()
    {
        var _loc4 = _xmouse;
        var _loc2 = _ymouse;
        var _loc3 = false;
        if (_loc4 >= 0 && _loc4 <= w)
        {
            if (_loc2 >= 0 && _loc2 <= edge1)
            {
                pct = 1 - _loc2 / edge1;
                pct = pct * -1;
                _loc3 = true;
                this.dispatchEvent({target: this, type: "mousemove", pct: pct});
            }
            else if (_loc2 >= edge2 && _loc2 <= h)
            {
                pct = (_loc2 - edge2) / edge1;
                _loc3 = true;
                this.dispatchEvent({target: this, type: "mousemove", pct: pct});
            } // end if
        } // end else if
        this.switchState(_loc3);
    } // End of the function
    function executeCircular()
    {
        var _loc3 = _xmouse;
        var _loc2 = _ymouse;
        var _loc4 = Math.sqrt(_loc3 * _loc3 + _loc2 * _loc2);
        if (_loc4 >= nonedge && _loc4 <= straal)
        {
            pct = (_loc4 - nonedge) / (straal - nonedge);
            var _loc6 = Math.abs(_loc3 / straal);
            var _loc5 = Math.abs(_loc2 / straal);
            pctx = pct * _loc6;
            pcty = pct * _loc5;
            if (_loc3 < 0)
            {
                pctx = pctx * -1;
            } // end if
            if (_loc2 < 0)
            {
                pcty = pcty * -1;
            } // end if
            this.switchState(true);
            this.dispatchEvent({target: this, type: "mousemove", pct: pct, pctx: pctx, pcty: pcty});
        }
        else
        {
            this.switchState(false);
        } // end else if
    } // End of the function
    function executeRelative()
    {
        var _loc3 = _xmouse;
        var _loc2 = _ymouse;
        if (_loc2 >= 0 && _loc2 <= h && _loc3 >= 0 && _loc3 <= w)
        {
            pctx = _loc3 * 2 / w - 1;
            pcty = _loc2 * 2 / h - 1;
            this.switchState(true);
            this.dispatchEvent({target: this, type: "mousemove", pctx: pctx, pcty: pcty});
        }
        else
        {
            this.switchState(false);
        } // end else if
    } // End of the function
    function switchState(bol)
    {
        if (stateFlag != bol)
        {
            if (bol)
            {
                this.dispatchEvent({target: this, type: "mouseover", pctx: pctx, pcty: pcty});
            }
            else
            {
                this.dispatchEvent({target: this, type: "mouseout", pctx: pctx, pcty: pcty});
            } // end else if
            stateFlag = bol;
        } // end if
    } // End of the function
} // End of Class