Personalmente os recomiendo que espereis, al menos, al demo para ver qué tal os va. Sin embargo, apuesto a que este juego va a necesitar bastante procesador y una gráfica similar a la 4850 de Ati o la 9800GT de Nvidia (pensad en los asedios y en las batallas navales), pero sólo son prediciones mías.
Bueno y para que esteis contentos, una nueva imagen.
Y hablando de contentar a la gente...
Cita: In Empire the ruling class and the people both have to be kept happy, and different factors influence the happiness of each class. There are many options open to the player. Tweaking the levels of taxation across the population classes has a direct effect on their happiness, and you can also make certain troublesome regions exempt from tax if they are edging close to riots and rebellion. Towns can be developed as centres of entertainment by building bawdy houses or opera houses. These will help boost the happiness levels of certain classes within a region. The people also care about foreign policy. Attacking a hostile nation and winning great victories makes the people erupt with patriotic fervour. Attack and ally or continually lose battles, and your public won't be happy. Of course, you can always repress the population by posting troops in cities; it won't make the people happy, but it will quell unrest.
Another interesting new twist is clamour for reform. Building universities and researching certain technologies makes the population aspire to modern democracy. In an absolute monarchy, clamour for reform is a growing problem and it can be quite a challenge to advance up the tech tree while avoiding revolutionary agitation. In a democracy (especially a Republic), this is less of a problem, but if the population is not happy you may find that at election time your ministers are voted out of office.
Me parece que están consiguiendo acercarse al espíritu de cambio, de reforma de la época, no os parece?