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Antiguo 28/10/2008, 15:29
kristianosqui
 
Fecha de Ingreso: octubre-2008
Mensajes: 3
Antigüedad: 16 años
Puntos: 0
cambiar cantidad de imagenes que roten

Hola a todos,

quería felicitarlos por toda la cooperación que existe en este foro. Quisiera pedirles si podian ayudarme. Encontré un template de una galeria de imagenes que va rotando. Por defecto vienen solo 10 imagenes, mi idea es colocar 18, a continuacion muestro el código, podrían ayudarme
gracias:
//Paste this code at the top of your existing code to be able to use the Tween Class

import mx.transitions.Tween;
import mx.transitions.easing.*;

this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 10;

var scrolling:Boolean = true;

for (i=1; i<=imagesNumber; i++) {
container.attachMovie("thumb"+i,"thumb"+i+"_mc",i) ;
myThumb_mc = container["thumb"+i+"_mc"];
myThumb_mc._x = (i-1)*myThumb_mc._width;
myThumb_mc._y = (Stage.height-myThumb_mc._height)/2;
myThumb_mc._alpha = 50;
myThumb_mc.largerImage = i;
myThumb_mc.onRollOver = function() {
this._alpha = 100;
};
myThumb_mc.onRollOut = function() {
this._alpha = 50;
};
myThumb_mc.onRelease = function() {
this._alpha=50;
for (i=1; i<=imagesNumber; i++) {
var myClip = container["thumb"+i+"_mc"];
myClip.enabled = false;
}
scrolling = false;
_root.attachMovie("image"+this.largerImage,"large_ mc",2);
large_mc._x = (Stage.width-large_mc._width)/2;
large_mc._y = (Stage.height-large_mc._height)/2;
new Tween(large_mc, "_alpha", Strong.easeOut, 0, 100, 0.5, true);
new Tween(container, "_alpha", Strong.easeOut, 100, 50, 0.5, true);
large_mc.onRelease = function() {
this.enabled=false;
scrolling = true;
var myFadeOut = new Tween(large_mc, "_alpha", Strong.easeOut, 100, 0, 0.5, true);
new Tween(container, "_alpha", Strong.easeOut, 50, 100, 0.5, true);
myFadeOut.onMotionFinished = function() {
for (i=1; i<=imagesNumber; i++) {
var myClip = container["thumb"+i+"_mc"];
myClip.enabled = true;
}
large_mc.removeMovieClip();
};
};
};
}
container.onEnterFrame = function() {
if (scrolling) {
this._x += Math.cos((-_root._xmouse/Stage.width)*Math.PI)*15;
if (this._x>0) {
this._x = 0;
}
if (-this._x>(this._width-Stage.width)) {
this._x = -(this._width-Stage.width);
}
}
};