17/07/2008, 14:15
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| | Fecha de Ingreso: julio-2008
Mensajes: 9
Antigüedad: 16 años, 4 meses Puntos: 0 | |
Codigo del Script que utilizo pagina drag.js drag.js
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Código:
// Drag Object
// an object that makes an unlimited number DynLayers draggable
// 19990326
// Copyright (C) 1999 Dan Steinman
// Distributed under the terms of the GNU Library General Public License
// Available at http://www.dansteinman.com/dynduo/
function Drag(dynlayer) {
this.element = dynlayer
this.obj = null
this.array = new Array()
this.active = false
this.offsetX = 0
this.offsetY = 0
this.zIndex = 0
this.resort = true
this.add = DragAdd
this.remove = DragRemove
this.setGrab = DragSetGrab
this.mouseDown = DragMouseDown
this.mouseMove = DragMouseMove
this.mouseUp = DragMouseUp
}
function DragAdd() {
for (var i=0; i<arguments.length; i++) {
var l = this.array.length
this.array[l] = arguments[i]
this.array[l].dragGrab = new Array(0,this.array[l].w,this.array[l].h,0)
this.zIndex += 1
}
}
function DragSetGrab(dynlayer,top,right,bottom,left) {
dynlayer.dragGrab = new Array(top,right,bottom,left)
}
function DragRemove() {
for (var i=0; i<arguments.length; i++) {
for (var j=0; j<this.array.length; j++) {
if (this.array[j]==arguments[i]) {
for (var k=j;k<=this.array.length-2;k++) this.array[k] = this.array[k+1]
this.array[this.array.length-1] = null
this.array.length -= 1
break
}
}
}
}
function DragMouseDown(x,y) {
for (var i=this.array.length-1;i>=0;i--) {
var lyr = this.array[i]
if (this.element) {x+=this.element.x; y+=this.element.y}
if (checkWithin(x,y,lyr.x+lyr.dragGrab[3],lyr.x+lyr.dragGrab[1],lyr.y+lyr.dragGrab[0],lyr.y+lyr.dragGrab[2])) {
this.obj = this.array[i]
this.offsetX = x-this.obj.x
this.offsetY = y-this.obj.y
this.active = true
break
}
}
if (this.active && this.resort) {
this.obj.css.zIndex = this.zIndex++
for (var j=i;j<=this.array.length-2;j++) this.array[j] = this.array[j+1]
this.array[this.array.length-1] = this.obj
}
if (!this.active) return false
else return true
}
function DragMouseMove(x,y) {
if (!this.active) return false
else {
if (this.element) {x+=this.element.x; y+=this.element.y}
this.obj.moveTo(x-this.offsetX,y-this.offsetY)
return true
}
}
function DragMouseUp() {
if (!this.active) return false
else {
this.active = false
return true
}
}
// automatically define the "drag" object
drag = new Drag()
// checkWithin() function is required
function checkWithin(x,y,left,right,top,bottom) {
if (x>=left && x<right && y>=top && y<bottom) return true
else return false
}
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