29/05/2008, 08:55
|
| | Fecha de Ingreso: abril-2003
Mensajes: 260
Antigüedad: 21 años, 7 meses Puntos: 1 | |
Error en galeria Hola gente,
les comento tengo una galeria, que no me respeta el orden de las imagenes que pongo en el XML. Aqui les dejo el codigo: Cita: function init()
{
System.useCodepage = true;
main_xml = new XML();
main_xml.ignoreWhite = true;
mainInfo = [];
main_xml.onLoad = function ()
{
totalNum = this.childNodes.length - 1;
for (var _loc4 = 0; _loc4 < totalNum; ++_loc4)
{
mainInfo[_loc4] = new Object();
var _loc3 = this.childNodes[_loc4].childNodes;
for (var _loc7 in _loc3)
{
var _loc5 = _loc3[_loc7].childNodes.length;
mainInfo[_loc4][_loc3[_loc7].nodeName] = _loc3[_loc7].attributes.value;
} // end of for...in
} // end of for
var _loc6 = this.childNodes[totalNum].attributes;
for (var _loc8 in _loc6)
{
_root[_loc8] = Number(_loc6[_loc8]);
} // end of for...in
nextFrame ();
};
main_xml.load("novedades.xml");
} // End of the function
function loadThumb(mc, no)
{
mc.screen.loadMovie(mainInfo[no].thumbURL);
mc.txtSubName = mainInfo[no].subName;
} // End of the function
function loadImage(no)
{
mainImg.txtName = mainInfo[no].name;
mainImg.txtContent = "";
openNum = no;
str = mainInfo[no].content;
i = -1;
mainImg.screen.loadMovie(mainInfo[no].imageURL);
mainImg.onEnterFrame = function ()
{
if (++i < str.length)
{
this.txtContent = this.txtContent + str.charAt(i);
} // end if
if (i == str.length)
{
delete this.onEnterFrame;
} // end if
};
} // End of the function
function moveNext()
{
for (var _loc2 = 0; _loc2 < len; ++_loc2)
{
var _loc1 = thumbBlock["thumbImg" + _loc2];
if (_loc1.targetY == -spaceY)
{
_loc1._y = _loc1.targetY = spaceY * showNum;
_loc1.no = setNumber(_loc1.no, totalNum);
loadThumb(_loc1, _loc1.no);
continue;
} // end if
_loc1.targetY = _loc1.targetY - spaceY;
} // end of for
} // End of the function
function movePrev()
{
for (var _loc2 = 0; _loc2 < len; ++_loc2)
{
var _loc1 = thumbBlock["thumbImg" + _loc2];
if (_loc1.targetY == spaceY * showNum)
{
_loc1._y = _loc1.targetY = -spaceY;
_loc1.no = setNumber(_loc1.no, totalNum);
loadThumb(_loc1, _loc1.no);
continue;
} // end if
_loc1.targetY = _loc1.targetY + spaceY;
} // end of for
} // End of the function
function setNumber(num, total)
{
if (isNext == true)
{
if (num == total - 1)
{
num = 0;
}
else
{
++num;
} // end else if
}
else if (num == 0)
{
num = total - 1;
}
else
{
--num;
} // end else if
return (num);
} // End of the function
this.stop();
init(); y la pueden ver en www.merchandisingweb.com.ar/test en la seccion novedades.
Gracias por su tiempo!
__________________ Bye! |