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Antiguo 03/05/2008, 09:28
mta35
 
Fecha de Ingreso: octubre-2006
Mensajes: 55
Antigüedad: 18 años, 2 meses
Puntos: 3
Re: Empire: Total War

June edition of PCGamer (UK)
Massive preview of the game including the holy grail: battle screenshots.
The first one is of two sizeable armies engaging each other across a field with a low wall and scattered trees and bushes. It looks to be about 15 units a side with cav and horse drawn artillery complementing the suitably chunky looking infantry formations of 120-140 soldiers.
There's billowy smoke, of varying thickness, infront of many of the infantry units. The different levels of dissipation looks great. The whole thing has a painting like look to it and there seems to be a DoF effect in the distance which aids this. Everything seems well proportioned (no giant trees etc.) and there's none of the garishness in the colours that both RTW and M2 suffered from. There don't seem to be many casualties yet but the gaps in lines with a couple of fallen bodies look fantastic.
The blurb at the side of the picture says "With walls, buildings and hedges now providing proper cover, land battles become taxing tactical tests."

Info from text (some we already know but i'll list it anyway):
"Most of the World as our military, economic and political playgroud" (hint on size of campaign map?)
"New technology is rolled out automatically" (no need to retrain units after tech advances)
Examples of tech improvements: more efficient bayonets (plug bayonets will stop your soldier from firing and stabbing), better ammunition, more reliable muskets (so muskets will fail?)
You can reform your Gov to research more effectively. Will effect the "type of military material you can develop"
Three types of Gov.
Each faction has the potential to build between 10 and 20 types of ship.
if you get your research right you'll be able to field tech more advanced than that which historically appeared in the time frame eg.steam powered vessels
Suggestion that Infantry will be equipped with grenades
"There's still a lot of visceral melee going on. It gives the player a choice: whether to hang back and fire or charge in"
Set up inside buildings and behind walls.
Dragoons mount and remount
One member of team dedicated to making Generals "more cunning"
"You absolutely can still charge around turning the map your colour. What we've tried to do, though, is up the challenge and provide options"
Depending on which nation you choose you'll have very different starting objectives. (sounds a lot more like the glorious acheivements of MTW than the take x provinces in M2)
Regions contain towns and it sounds like they hold the special buildings.
Possible to sabotage docks and farms.
harder to hold onto a city than before. The example given is English (British surely) taking Paris.
Generals no longer drawn from family tree and are recruited (although their numbers are limited). Their retinues and traits will be limited and less confusing
No campaign mapscreenies until summer
they've tried to reduce the time spent on tax fiddling and army building.
"We've done a lot to diplomacy. It'll be clearer to understand how a faction feels about you, and why. The factions will seem more human. You'll understand their decisions"
Engage in diplomacy at any time. More useful alliances and complex treaties.
lot less characters on the map. No priests, diplomats or princesses.
"The new campaign map is freer with its information. You won't have to physically have a man on the spot to know whether France has invaded Spain, for example."
Aiming for 20 ships aside in seas battles but yet to be finalised.
Hint that Sean Bean will provide voice work.

alguien sabe dnd pillarla en bcn?
creo q hay 2 versiones la inglesa y la americana y son diferentes