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Antiguo 05/02/2007, 11:45
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Sr. Rarry
 
Fecha de Ingreso: noviembre-2006
Ubicación: En Alhama de Murcia
Mensajes: 307
Antigüedad: 18 años, 1 mes
Puntos: 6
Re: Medieval II Total War

Cita:
Iniciado por Sesshaku Ver Mensaje
jaja eso es un buen resumen.
En fin el patch 1.1 contiene:
Medieval II: Total War README

Last Updated: 2006-12-05
v1.1

Medieval2 v1.1 contains the following changes:

- Battle AI, Siege AI and Campaign AI are no-longer passive
- Close-range AI attacks are more consistent
- Cavalry Charge and Cavalry power are more consistent
- Merchant trade values no-longer drop after load / save
- Elephant Artillery does not cause problems in Campaign Battle
- Reduced Inquisitor power
- Morale effects tweaked
- Autoresolve
- Increased effectiveness of naval invasions
- MP lobby crashes removed
- MP in-game soft-locks removed
- Added support for international MP
- Minor issues with deployment lines / zones have been solved
- Tweaks made to Diplomacy mechanic
- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
- Gunpowder units do not get stuck re-forming
- Siege equipment does not disappear while zooming
- Removed Assassin exploit
- Tweaks made to unit pathfinding in settlements
- *Command line switch added to remove 'reinforcements delayed' message
- No-longer possible to open gates with siege towers or embed them in walls
- Minor UI changes
- Added missing Audio triggers
- Controls and Camera tweaks
- Added ModTool - Unpacker
ok, muchas gracias Sesshaku

odio el ingles....jaja