Campaign
1. Sadly, no titles can be given like in Med1, although they said that with the retinues and ancilliaries there will be plenty of stuff to go around. But yeah, it's still a tad sad it isn't in.
2. I listed the factions in the startpost
3. The 5 begin factions do have some special treatment in that they have a special wmv opening, but all factions start off with a small info tutorial about what the faction's position, what immediate things to look out for etc. Catholic factions might have slightly more options because of their direct involvement with the Pope, but the other factions still can't ignore religion or the Pope's power on the world. They weren't actually sure how to unlock the 12 unlockable factions, it's either 'beat a faction in the campaign and it will become available (regardless wether you personally wiped them out, or someone else did)' or 'finish the campaign with one of the starting factions and all the others will unlock'. But it will probably be easily moddable like in Rome.
4. There is no food/supply system in Med2, just like it didn't make RTW.
5. I didn't get to see recruitment pools in action unfortunately, but they said the AI is well programmed to know how to use the recruitment pools and won't just build random units, it will build units that fit well in it's armies and will look at the future and save some recruits if it deems that's wise.
6. They will get back on how the gunpowder event is done, but they both thought it would be both a global thing (gunpowder invention) and a techtree thing (you need to have the buildings after that to make gunpowder units). It won't make earlier units obsolete right away, but how powerfull these units are in relation to the previous units is a balance issue that is handled in Australia. From the battles I played they actually were not that devastating killing wise, but they were pretty good at destroying morale. The Aztecs are a lowtech (Bajo nivel de tecnología) race, but massive and fearless (terroríficos). They said that these battles will be very different from European battles and definately among the best in the game. For one there will be completely different terrain in the form of jungles in America, that aren't in any other part of the world. And of course there will be big rewards in terms of gold in America (I'm assuming that means that saccing an Aztec city will give huge gold amounts)
7. I wasn't really sure about this question. So I hope I interpreted it right. Economic Policy settings are the same as in Rome, you don't have an option somewhere to set all taxes to one level or all building policies to 'military' or 'culture' or something in that vein.
8. Sadly, it won't be possible to have the same thing as in Med1, where you could try to form a whole new royal line by killing off the king and trying to get one of your generals to claim the throne. Civil war on that scope isn't possible. (I forgot to ask about the option to choose an heir... I'll try to get that through email)
9. Balancing (again) is done in Australia, and the game should give a variety in game experiences. It could be that you see a few times that some factions are killed of early, but they think that's more a result of many things, rather then just balancing units and such. Also some events and positions hurt some factions more then others (Mongols invading won't hurt England much for example, but it will affect Russia big).
So I'm not sure if this changed much, obviously the factions are different then Rome, so balancing had to start from scratch. I also think balancing is really big. Changing a few stats ripples through the entire game. So it's something I guess we'll have to wait and hope it comes out right.
10. They weren't sure about re-emerging factions (Facciones que una vez destruídas vuelven a emerger, como en el Shogun), so they'll send that through.
11. Civil war on the scope (ámbito) of Med1 isn't possible. There will be generals who can go rogue and brigands and rebels, but coups (¿Golpe de estado?) and such aren't possible.
12. There are several Land-bridges in the world; Ireland has got one to Scotland and one to England, there is one connecting Spain to Africa, Denmark to Norway/Sweden and there is one at Constantinople. There might be more but those were of the top of their heads. They are always available (it isn't ice that melts in summer) and everything can traverse on them (including siege units).
13. Weather did undergo some changes. Stuff like mud (fango) slowing down armies in the battle of Avincourt, weather effects (expect lightning and such) and the weather should also be a bit more variable in that you could see more changes in weather in a battle.
14. I wasn't really sure about this question either. The timeline is set (dates) so the only way to vary the available number of turns (which they are still tuning) are things like how many seasons etc.
15. You can travel to America with normal boats (no need for special big ships) and you'll be able to pretty much fight the coasts on both south and north america, but not very far land inwards.
16. Only one era is in the game
17. They weren't sure about mercenaries, but reckoned at least the gunpowder (la invención de la pólvora) event would create different mercenaries.
18. Crusader armies work different then in Med1. No longer do they suck units from the country they are in (which is how I used crusades in Med1; weakening armies by moving the crusade over them and hoping they'd 'steal' some units :p) in Med2 the bulk will be mercenaries that you can recruit into the crusade while you move to the target. As you move through different countries you can recruit different units.
If the crusade sidetracks or takes a long time, it will like in Med1 loose units who just go away and farm or something. If another crusade army beats you to the city, the army comes under your control, but with very low upkeep. You even get to keep the crusader only units. Obviously this army will present some nice diplomatic issues if you happen to get the army as they move into neutral terratory (get off my land!).
19. Pathfinding, like in the Battles, is also improved on the campaign map.
20. Unfortunately, if a city rebels, they still kick you out (te expulsa) of the city :( sadness.
21. Although it's certain that roaming (vagar) around neutral or hostile countries will cause devastation (and as such less income for that faction), they weren't sure if you'd gain money from doing that in the form of pillage money.
22. They weren't sure on this, so they'll forward this question
23. Ballistics is pretty much the same as in Rome probably. Since it's also such a large part of the game and there is so much theory about it, this is probably all very realistic. From the game I played, trajectories and stuff like that looked fine to me.
24. As for unconventional weapons... there will be a Naphta unit like in Med1, but no poisons. There will be rocket launchers which are unstable (¿?), inaccurate (poco certeros), but sends infantry screaming in terror (well, kind of like guns). Timmerids get some of those things.
25. Squalor (la pobreza) is still in the game and does have effects, but a far larger effect is religion and heresy. Whereas in Rome squalor was among the things that you had to work hard on, in Med2, heresy will be much more of a problem then squalor. Religion is one of the center pieces of Med2, so it will require a lot of attention.
26. I wasn't really sure about what deserters were meant. You can capture soldiers like you could in Med1 (but couldn't in Rome). You have choices to release, ransom (pedir rescate) or execute those people, but they won't fight for you.If you meant deserting generals, those become single stack enemies like rebels and brigands.
27. I was actually surprised by the answer to this question. Missions can be gotten from 2 sources; the Pope and the Council of Nobles. I asked them twice and they said that guilds do not give extra missions, guilds provide bonusses to units and the like, but they won't give missions.
It also isn't possible to win except through conquering land and destroying factions. There is no mission point system with victory conditions.
28. One of my personal questions, I might have forgotten about how it worked in Med1, but in Med2, Chivalry (Código de caballería) and Dread (Terror) are the same dimension. So once a character looses his last point in Chivalry and then does something unchivalrous again, he'll gain a point of dread. (Es decir, que para poder acojonar al enemigo tienes que ser poco o nada caballeroso, es inversamente proporcional el código de caballería con el terror, lo que no me parece nada bien). They said that influence is still in, although a screenshot on IGN didn't show it. I didn't get the chance to ask about it later on or see it in the game, so I'm still not sure about this.
29. City View is in, in the same way as in Rome
30. I didn't get the time to re-ask this, the presentation was starting and later on I forgot I had to re-ask this. |