20/08/2006, 11:17
|
| Moderador | | Fecha de Ingreso: diciembre-2005 Ubicación: En el fin del mundo...
Mensajes: 4.236
Antigüedad: 19 años Puntos: 349 | |
Hey, si se fijan la web en ingles tiene más cosas.
Eso incluye las unidades en 3d donde hay cruzados cañones guerreros aztecas y más.
Part Two - The Campaign Game
So how does the campaign map differ from that used in Rome: Total War?
The campaign map will be markedly different from that seen in Rome. Aside from a new graphical look, it will be busier as we’re adding several new types of agent characters including merchants, princesses and priests. While the map won’t become as cluttered as the original Medieval map became, we wanted to up the number of characters on the map in order to increase the options players have to interact with rival factions off the battlefield. Secondly, although initially the map appears to cover the same area as the map found in Rome, it will actually offer more land to conquer. Later in the game the map opens up and offers the opportunity to discover and conquer the Americas.
How does the discovery of the New World work in the campaign?
Initially the New World will be hidden from the players and the squares of the Atlantic Ocean will be impassable. Late in the game players will be able to develop the technology to cross the ocean, discover America, gather its resources and do battle with the Aztecs.
What other elements have been added to the turn-based game?
Aside from the New World and the new agents characters we’ve added to the map, we’ve introduced a new system for developing settlements, a new recruitment system, a new enhanced system for the treatment of religion, enhanced diplomacy, new trade options, improved missions, improved sabotage and espionage, improved AI, new tech-tree buildings and much more that we’re keeping up our sleeves for now. As you can see, there are improvements right across the board.
How does the new settlement system work?
Medieval II introduces the option for players to develop their settlements on the campaign map as either a city or a castle. Each offers its own advantages and it’s a question of balancing the use of your settlements to suit such factors as map location, proximity to possible enemy factions and whether the player adopts a militaristic or economic approach to expansion.
To put it simply, castles emphasize the military and cities the economic. Build lots of castles and your armies will be extremely potent. Build lots of cities and you’ll have to rely on dubious militias or mercenaries to protect your lands. On the other hand, you’ll have the money to buy off your opponents. Castles will require less management than cities but as the game develops cities will become more important, but redeveloping castles will be costly so the transition will need to be carefully managed. As a result there is a great deal more strategy involved as you expand your empire across the campaign map.
What types of new buildings are being added?
One of the most significant additions we’ve made to the tech tree for Medieval II is the addition of guild halls. There are various different types of guild that give different bonuses to your settlements. Each city can have only one guild that will give local bonuses to that city. As examples, the assassin’s guild will increase the skill of assassins and some guilds will give access to extra units too.
In addition each faction can have one master guild for each guild type that gives bigger bonuses, some of which may apply across all the faction’s cities. Further to this, it is possible to build a grandmaster guild that is a sort of global HQ for that guild type. There can only be one grandmaster building for each guild in the world, so whoever gets it first will have an edge in that particular area.
How will missions be assigned?
Missions are assigned by the Council of Nobles - this represents the great nobles whose main role is to give the player some guidance throughout the campaign by suggesting missions. Catholic nations will also be given missions by the Pope, with rewards or punishment depending on your standing with him. Players can also be assigned missions by any guild that they choose to build in their settlements. There’s a huge variety of challenging missions on offer.
En este momento estoy escuchando a uno de los creadores hablando de las ciudades en MTW2.
Para el que no lo sepa:
Habrá castillos y ciudades:
Los castillos serán ordenados (creo que no hay rebeliones) y son prefectos para recrutar tropas pero generan poco dinero.
Las ciudades generan mucho dinero y te dan más posibilidades de progreso tecnologico pero no son muy buenas para reclutar y hay rebeliones.
Y apparentemente, las unidades se reclutarán todas las elegidas en el mismo turno pero a un costo alto por entrenarlas al mismo tiempo.
O algo asi la verdad es que como está en un ingles bastante corrido no entendí mucho.
__________________ "Seamos libres, que lo demás no importa nada" Gral San Martín "Soy soldado de mi pueblo y estoy orgulloso de mi general" Canción de Leonardo Favio
Última edición por Sesshaku; 20/08/2006 a las 12:36 |